(63) Social Intercourse
                             
The Misha Campaign (049-1122 to 051-1122)
         
              Several of Nightshade's crew have 
retired   to  the  bar at the First City Yacht Club following dinner.  While 
Mich  Saginaw  and Grand Admiral Baron Bridgehead argue over 
the right way to drink  gin,  the remainder just shrug at the absence of beer
on this world  and order  wine.   Kalida Siena orders whisky; it's certainly
drinkable,  but not  as good  as the North Whipsnade irish-style they picked
up on Wonstar.
              Robert Morris has ensured that everyone has
an  ample    supply of local currency.  Helia Sarina really doesn't
use money --   whenever she needs anything, she either charges it to the
ship or someone   else buys it for her.  On this occasion she hands
her money to Kalida, and orders a large  mug of a fruity beverage, insisting
it has to have a glass bottom.
              One woman from the crew of Baba Yaga
--  apparently    the captain -- comes over to the bar.  She says, "Hello! 
  You must be   from that other ship," and orders a drink.  She's
 wearing the same private uniform as the rest of her crew.
              "Yes," says Misha Ravanos.
              "You don't see many offworlders here.  So 
 I  gather,"   she says.  "Having two here at once is quite a coincidence."
              Misha nods, "Quite a coincidence.  So you're
   here   on business or pleasure?"
              "Me, business.  I run the yacht.  My 
 boss   is  here on pleasure.  He's off checking some records -- one 
of his  ancestors  came here with the original settlers.  Right now he's
just  lording it  up over at Center.  I don't expect to see him back
for a  couple of days.   So what about you?  Business or pleasure?"
              "Always pleasure."
              "That must be a long way from home.  Here 
 from   Foreven."
              "Well, we lived a long life."
              "That ship certainly isn't from around here."
              Misha nods.  He says, "Where are you from?"
              "Vilis."
              Helia comes over, her large mug sporting an
umbrella     and a fruit kabob.  "How are you doing, ma'am?  May
I buy you   a  drink?"
              "That's OK," the woman says, "I've got one,
thanks."
              "May I buy your pilot a drink?"
              "No, I think they're all planning to go back 
to  the   ship."
              "That's a shame.  We were hoping they'd 
be  interested    in hanging out a little and talk ships talk, talk about 
travels.   Always    interested in meeting new people."
              "Since you've come such a long way, I'd imagine
  you   would  be."
              "I love meeting new people.  I'd really 
like   to  talk about Vilis, because I've been to Digitis, I haven't 
   been  to Vilis, and I was very interested, because like, you know 
  the people  from Digitis came from Vilis, and I know how stuff
  can get a little twisted, and I'd really like to hear what Vilis 
people   think  about Digitis."
              "Um.  They don't think about Digitis 
  much."
              "Oh, OK.  But you come to visit."
              "Well, my boss did.  Apparently one of
his   ancestors    was on the settler ships."
              "But then his family went back to Vilis?"
              "His side of the family stayed on Vilis."
              "So, like, a cousin or an uncle or something."
              "Or something.  It was either an  uncle, 
  or brother, or the father and everybody else in the family went  and his 
ancestor  stayed, you know, whatever."
              "Did he find his family?"
              "He's looking through the records."
              Helia whispers to the woman, "Are any of them
 Janns?"
              "Sorry?  I didn't catch that."
              "There's this story, right, because the people 
 that   settled  here, some of them went off to live in the forest.  And,
  like,   it's a completely different culture, so I was wondering if any
of   his people   were  Janns.  That would be so cool."
              "I don't know.  I expect he's hoping they're
   the   largest landowner or something.  Somebody who can entertain
him   in the  manner he wants to be entertained."
              "Oh.  There are plenty of places you can
 go  on  this  planet where you can be entertained very well for very little 
 money.    At  least I think it's very little money.  It didn't 
seem like   it was a lot."
              "Well, he pretty much does what he wants to
do."
              Helia changes the subject, "Well, we'd like
to  buy   a  round of drinks for your crew if they'd like to stay a little
longer.    Maybe  tomorrow for lunch?  We'll buy lunch tomorrow!"
              "OK.  As long as we don't have to do something
    for  the boss, you know."
              Helia turns to Misha.  She says, "I'm sorry,
   sir,   you should have invited them.  I just got excited at the thought
   of  spending some time with other travellers."
              Misha indicates it's fine with him.  He 
agrees    that  noon would be a good time.
              Kalida says, "It's not like we're expected anywhere. 
     For any particular reason.  Immediately."
              Helia says she'll order a special meal of the
 local    cuisine,  local delicacies and so on.  She adds that this
is  a nice   place to sit  out on deck when the ship is due to take off,
"Because  you  can see before  the ship really does take off.  Of course,
you know,  if the pilot's the one sitting out on the deck, taking off is
kind of..."
              Baba Yaga's captain says, "Well, we take
  off   when  the boss tells us, and go where he says, and so on."
              "We do too.  The boss came and said it
was   really    time to go, so we left.  Believe me, there's no mutiny
on  this crew."     Helia looks over the other crew, who are getting
ready  to leave.  Two   of the three men are probably in their late
twenties,  reasonably attractive.     She glances alluringly in their
general direction,  but they're not   even looking.  They get up from
their table and head  out of the club.
              The woman continues, "So are you all going to
 be  here   for long?"
              "A month or so," replies Misha.
              "Really?  That long?  Wow."
              Kalida says, "It's a nice quiet place to relax.
   How    long are you all going to be here?"
              "I have no idea.  Depends on how long he
 wants    to  stay.  We're just here, ready to leave whenever he says
 leave.   Just   keeping everything polished and clean."
              "Keep from getting bored," says Helia.  "Very 
   important  not to be bored."
              "Yes, well it certainly is to him."
              "I'd like to meet him."
              "Not much of a chance, unless you...  Well, 
  it's   possible, who knows, but not talking to me you won't."
              "Sounds like my kind of person.  Except 
for   the   boss bit."
              Kalida asks, "How long have you already been 
here?"
              The woman says, "We've been here a couple of 
days.     Long  enough to figure out the paperwork."  She smiles. 
 "So    have you  been here before?  It seems like an odd place 
to come, just    to come."
              Helia says that they have been here before.
              Robert says that's why they know the paperwork.
   "Just    make a copy of the forms from last time, fill in the appropriate
  blanks."
              The woman asks, "So where did you hear about 
this   place?"
              "I don't remember," says Helia.
              "It was on our starmaps," says Misha.  Kalida 
   laughs.
              "Lots of things are on our starmaps," says Baba 
   Yaga's  captain.
              "We've been lots of places," smiles Misha.
              "Well, where you all are from isn't on my starmap."
              "Would you like it to be?" asks Helia.
              "Could be useful.  We don't have any maps 
 of  Foreven."
              "Anything you could trade in kind?"
              "I don't know.  What do you need?"
              "Let's talk to our security officer and see. 
 He's     usually good at figuring that sort of thing out.  We could
discuss   it  further at lunch -- that would be a good time."
              The woman changes the subject: "So they all
speak    galanglic   where
you're from?  At least, you guys don't seem to have   much of an   accent."
              "Good schools," says Helia seriously.  "I 
 went   to  good schools."  This is one of the few statements about her
 past   that  the larian has said so seriously.
              Kalida adds, "When you travel a lot, you tend
 to  lose   things like accents."
              "Sometimes accents can be rather a bit of a
bother,     too,"  adds Helia.
              The woman continues, "So are you all from Dulu,     or...?"
              Helia fields this question.  "We've all 
sort   of  joined at different times."
          
              The Baron, finally noticing that a strange lady
  has   joined  them at the bar, stands up straight and walks over.
              Helia greets him, "How are you doing, sir?"
              "Oh, I'm doing fine," says Bridgehead, not deviating 
    from his path towards the lady.
              "What are you drinking?" asks Helia, finally 
distracting     him.  "See, I have this wonderful fruity thing.  And 
you're drinking?"
              "Yes, so you do.  Gin."
              "Straight?"
              "Yes."
              "No tonic, no lime?"
              "Of course not.  Why would you do that?"
              "I don't know.  I always heard you're supposed
    to  drink gin and tonic with a twist."
              Without missing a beat, Bridgehead takes that
 as  a  cue  to show off a couple of dance moves.  His drink barely
wobbles.
              "What are you going to do about the tonic?  Ooh!
      I've got some tonic in my stateroom if you want to try it later.
   It's   got a kick, if you know what I mean.  It's not as good
 as fish oil,  it won't do any tampering brain changes, might kill a few
brain   cells but  so does that gin."
              Mich says, "Gin is its own tonic."
              "Well, there you go then.  All you have 
to  do  is  the twist like the Admiral did."
              Bridgehead returns to his original purpose.
 He     says, "I can't believe you haven't introduced me to this nice
lady here."      He steps forward and shakes her hand.  "Grand
Admiral Baron  Bridgehead,   nice to meet you."
              The woman looks taken aback.  She says, 
"Hello.      I'm Corinne Elliot."
              Helia is amused that the Baron is coming on
to  this   woman.   She moves to a seat that gives her a prime view,
next  to Kalida.    She  raises her mug and looks at them through the
transparent   bottom.
              "What is that?" asks the Baron, but looking
at  Corrinne.     "I always think gin is much more refined, don't you?"
              Helia says, "Well, when you look like a kid, 
you   can   get away with a lot."  Helia doesn't really look like a kid
--   she's   dressed for dinner at a posh yacht club.  She's not in
her diaphanous    stuff, but some kind of floaty stuff that shows off her
figure.  Oddly    enough her backpack doesn't look out of place with
it.
              Robert muses to himself that he wishes he had
 some   of  those bugging devices, so he could find out more about Baba
 Yaga.
             As for the Baron, he is apparently being a bugging
   device  himself -- at least, Corinne is starting to look rather uncomfortable
   with  his attentions.
             Helia and Kalida notice this.  The larian
 says   loudly,  "I need to go powder my nose.  Captain, would you care
 to join  me?  Kalida?   Why don't we all go powder our nose together? 
  Baron,  sir, we shall be back."
             Kalida stands up, and so does Corinne.  The
  three   of them head to the ladies' room.
         
             Once there, Helia pulls out various things from 
 various    pockets and starts fiddling with them.  She says to Corinne, 
 "Ma'am,    how long do you want to give the Baron to possibly give up on 
you?  He's    pretty persistent.  No, I think if I may be so bold 
as to suggest,  it's  time to make a strategic retreat, and... sit by us tomorrow.
 I'll  see  if the captain can manipulate the Baron rather further away."
             Kalida adds, "Avoidance is really the only option."
             Helia continues, "But he's a very nice gentleman, 
  don't   get me wrong.  But he likes beautiful women and he's lonely."
             Corinne says, "Well, I guess I should be flattered."
             "Oh yes.  Beautiful women of what he would 
 deem   to be correct social status.  So it really is quite flattering. 
  He    thinks I'm too short and too young.  I keep him thinking 
 I'm too short    and too young."
             "You're not?"
             "Well, you know, once you're lying down, height 
 can   be  irrelevant.  But as far as the too young, does a twelve year 
 old   really  look like this?  I come from a very small family."
             "So you're from somewhere out in Foreven, I guess?"
             "Oh yes.  Very small planet.  Very
backwater.      I was lucky enough to receive a fine education and be
recognized  for   my skills."
             "The Baron looks Imperial.  Is that 
an Imperial    nobility?"
             "The Baron's life story is truly his story, but 
 I'm   sure  you don't want to ask him.  At the very least he fancies 
 himself   to be Imperial nobility."
             Kalida concurs, "He certainly considers himself 
 to  be."
             "And he has the money and the manners to back 
it  up.    Like I said, he's a good man."
             "I tell you what," says Corinne, "I'll slip out 
 by  the  deck, and I'll see you guys tomorrow at lunch.  Give my apologies
   to...  most of the others."
             Helia smiles, "We'll tell him you were called 
back   to  the ship, needed aboard."
             Corinne leaves.  Helia and Kalida return 
to  the   bar.
         
             Bridgehead immediately says, "Where's Miss Elliot?"
             "She was called back to the ship," says Helia.
  "She    said what a pleasure it was to meet everybody, and she's looking
 forward   to lunch tomorrow."
             "Hm.  Well, good."  The Baron continues,
   "She  didn't seem so bad at all.  I don't see what all the fuss was
  about."
             "You know, that's a lovely yacht.  You could 
  see   if they have a doctor on board, and perhaps tour their facilities."
             The Baron thinks that is a good idea, although
 he's   sure  the facilities are pretty primitive.  Of course, they
were  pretty   primitive  on H.M.S. 
Third Eye, too.
         
             When the ladies left, Misha told the others that
  he  was  going back too.  He left Teri Cralla as Mich's bodyguard,
and  went  down  to the beach.  Marquis Korwin Vanderfield was still
shuttling  the  others  back to Nightshade in the air/raft.
             While he's waiting, Corinne Elliot comes down 
from   the  deck.  She too waits on the beach, although about twenty 
meters   along  from Misha.  A standard Imperial air/raft emerges from 
a bay  in the upper hull of Baba Yaga and heads towards her.
         
             Later, when the rest of the crew get back on
board,    Robert  does a sweep for bugs.  None of the crew are apparently
bugged.
             With that out of the way, Helia changes into
something     more comfortable and goes to stretch her wings in the solarium.
         
             Later that evening, the crew gather in the lounge 
  to  discuss the Baba Yaga situation.  Helia asks Misha, "Are 
  we all supposed to be passing ourselves off as being from Dulu?  No?
    That's good, because it's not going to fly."
             "No," says Robert sarcastically, "We know who 
we're    supposed  to be passing ourselves off as."  He stares at the 
Baron.    "You  all have very good credentials."
             "Except for the Baron," says Helia, "Who decides
  to  pass  himself off as the Baron."
             "Oops," says the Baron without sincerity.  Helia 
    berates him for a while, but it doesn't seem to impress the old curmudgeon. 
    They follow this up with a slightly heated discussion over whether 
  Bridgehead should have been hitting on the captain of Baba Yaga.
                       
           It's approaching time for lunch at the Yacht Club.
   Robert  has prepared some of his pinhead bugs to plant on the  captain
 or crew of the other ship.
           Attending lunch are Misha, Helia, Kalida, Robert, 
 and   Baron Bridgehead.  Helia and Kalida have asked Misha to help keep
 Bridgehead   away from Corinne, subtly if possible, as they don't want him
 interfering   with the other crew.  Teri will stay behind to ensure 
Mich's safety  on Nightshade.
       
           Everyone arrives much at the same time, the air/rafts 
   from each ship pulling up alongside each other on the beach.  Baba 
   Yaga is represented by the same crew as last time, two women (including 
   Corinne Elliot) and three men.
           They all sit down at a table, and pleasant greetings
   are exchanged.  The musical chairs that leads to the final seating
 positions   is quite elaborate, as Nightshade's crew tries to keep
 the Baron away  from either of the women.  While they manage to get
him well away from Corinne,  he does end up sitting next to the other woman.
 Her name turns out to be Sharon Hatherly, and she seems to be quite
taken with Bridgehead's  patter.  In the confusion, Robert didn't manage
to get to Corinne's seat in time to dump his bugs on it -- he'll just have
to try again later.
          Lunch, surprisingly enough, is a meal with no ulterior 
motives.   The  entire time is spent in pleasant small talk.  Bridgehead 
in particular  is having a good time, apparently impressing Sharon so much 
he even tells  an Imperial Navy story and keeps her interest.  Misha 
sees this and leaps to the immediate conclusion that she's a spy.
          Robert chats about trade routes they could follow
 after   their R&R here, but no-one on the other ship seems to know anything
 about  trading.  Why should they, since they just do what their ship
 owner wants?
          Their discussion of Vilis sounds like they
 know   the place well, and there's nothing to indicate that they're not
in  fact  from there.  The whole crew professes to be from Vilis,
 in fact.
          Helia says that their crew is from many different
 places.    She asks Corinne about the most interesting place they've
 been.
          "That would have to be Attica," says Corinne.
   "It's just a very... interesting place.  The people and the
situation   both.  Have you not heard of Attica?"
          "I've not ever been," says Helia.
          "Well if you ever want spares for a strange ship 
like   yours, you can probably find them there."
          This gets Misha's attention.  He says, "What
 do  you mean, strange?"
          "It doesn't look like anything else I've ever seen."
          "Except on Attica?"
          "No, I've never seen anything like it on Attica.
    But you can buy anything on Attica."
          "Anything?" asks Helia.  "Could you buy a ship
  like  ours?"
          "Probably.  Anything that's ever been pro-actively
   salvaged you can buy on Attica."
          Robert and Kalida laugh aloud at the phrase "pro-actively
   salvaged."
          Helia says, "That is kind of an interesting way
to  put  it, isn't it?"
          "Yes," continues Corinne, "I'd have to say that
Attica    is the most interesting.  I'm not sure that I'd really
want to make   a habit of going there, but it was interesting.  Just
don't give shore    leave to your crew unless you know they can handle it
-- or you don't care    if you lose them."
          "Or bring Teri along," muses Helia.  She explains,
   "She was the other lady with us last night.  The quiet one."
          Corinne nods.  She says, "So where's the most 
 interesting  place you've been?"
          "Here's pretty interesting."
          "It is?  I must admit I haven't seen much of
 the   world, but it doesn't look that interesting so far."
          "The ecology is interesting, says Helia.  "The
  people are kind of interesting because there's like two different kinds
of  people.  There's the people here, and the Janns.  The Janns
are  kind of like descendants of the settlers that didn't want to live in
the city so they went and lived in the woods, and they got kind of -- they
wanted to have a very, very different society, they actually may be the first
humanoid  people to ever want to turn the clock back in terms of sophistication.
 So  they lost something in terms of that, but I think they might have
gained something in terms of peace of mind.  The citizens here do not
have a very high opinion of the Janns because of that.  They regard
them as people who shirk their duty by sneaking off into the woods.  They 
 very much believe in a sense of duty and everyone having their place.  It's 
 an interesting society.  The forests are incredible if you get a chance 
 to go visit.  The air is stimulating, it's just beautiful."
         "The air's pretty thin and polluted around here," 
observes   Corinne.
         "The air is just delightful in the forest, trust
me.    If you do go, make sure you have an escort -- a native escort
-- with   you."
         "I doubt I'm going to get a chance."
         "Yes, that's much more the kind of thing that...
fortunately   we have a much more egalitarian sort of crew than on a private
yacht.  We're   not at the whim of an owner in that way."
         "So what do you do?"
         "I'm the pilot."
         "I meant the ship."
         "Oh."  Helia pauses.  "Travel.  We're
  on a mission, the captain pretty much knows what it is.  We gather...
  stuff.  Do some trading.  Speaking of which, in trade for the
starmaps  of Foreven, my security officer said he'd be very interested to
see the interior  of your ship, since it's so different from ours."
         "Sure, if the boss is away."
         "My security officer has offered to bring you the 
starcharts   for Foreven if he and his second could come see."
         "That'd be great, thank you!"
         "He's not here at the moment, but John's here and 
I  can  introduce you to him in a moment."  John Brunner glances over 
at  the mention  of his name.  Helia continues, "They like seeing new 
ships.   I wouldn't mind coming along too and talking with your pilot. 
 Who  is your pilot, by the way?"
         "That's Paul."
         "Is he also your astrogator?  No?  You 
have   a separate astrogator?"
         "Yes.  That's Sharon."  Corinne indicates 
 the  woman who is currently enraptured by the Baron's tale of obtaining a
 suitably  dry martini on a visit to Pysadi.
         Helia calls over to Sharon.  "So you're an astrogator?"
         Sharon doesn't seem to want the Baron's story to
be  interrupted,  but she does acknowledge Helia.
         The larian continues, "I have an astrogation problem
  I'd love to discuss with you later."
         "Sure," says Sharon, "Later would be fine."
         "Lovely.  I have a cousin who's a mathematician
  and she and I have an argument about what the real solution is to this
one   particular problem.  It's a little difficult.  I'd love to
get  input."
         "Oh, OK.  Sure."  Sharon smiles politely
 and  returns her undivided gaze to the Baron.
         Helia has of course brought a bag of candy for Captain 
  Elliot.  Corinne says her favorite kind is sweet hard candy, and Helia 
  goes on to recommend some from her bag and continues telling her about all
  the different kinds that are in it.  Helia then offers to have Vonish
  Kehnaan bake some pastries for them and bring them over to Baba Yaga
  later.  She explains that Vonish has been helping the chef for this
 meal, and the two of them have emphasized local delicacies in their selection
 of the menu.
         As they disperse after the meal, Helia tells Robert 
 (John)  about the tour of the ship she's arranged.  They'll try to do
 it this  afternoon -- Robert wants enough lead time to prepare any electronics 
 he wants, as well as to get the starcharts into Imperial data storage form. 
  It's agreed to do the tour at 3 pm.  He's already planted half 
 a dozen of his pinhead monitors on Corinne.  Bridgehead and his new 
friend have retired to the deck for some more drinks and some privacy.
     
         Back on board the ship, Robert first scans everyone 
 (except  the Baron, who has stayed ashore) for bugs.  He finds two --
 one each  on himself and Misha.  He takes them to the lab and checks 
 them out.   They are simple TL-15 Imperial style devices, programmed 
 to record and then burst transmit at predetermined pseudo-random times.  The
 one on Robert has transmitted once so far.  He loads them with audio
 recordings  of them doing their gravcraft simulations, and then puts them
 back on their  original hosts.
         Robert then prepares a portable device to trigger 
and   read his pinheads, and puts together the Foreven starcharts in standard 
Imperial  format.
     
         John Brunner, Roger Jolly, and Belladonna head over 
 to  Baba Yaga in the air/raft, driven by Korwin.  The vehicle 
 bay  on the Imperial ship is on the upper surface towards the rear,  and
 there's plenty of room to drop in comfortably beside the air/raft and  civilian
 gcarrier already there. 
 Korwin returns to Nightshade  while the others have their tour.
         Corinne shows them the entire ship except for the 
owner's   luxury quarters.  Everything looks standard Imperial, about 
TL-14.  The  ship is reasonably but not excessively armed, all consistent 
with it indeed  being a 1000 std yacht.  The luxury quarters would be 
plenty big enough  to conceal special facilities, but there's no evidence 
that they're not what  they say they are.  There's a large observation 
dome in those  quarters  that they can see from outside the ship.  It's 
a big yacht  indeed --  much larger than standard noble fare.  Whoever 
the owner is -- the  crew won't give a name -- is clearly very well off indeed.
         One advantage of being on Digitis, of course,
  is that the owner himself would have had to fill in and file the paperwork
  in person at the customs office.  There would be a record there of
his name.
         Belladonna finds that Sharon is not as good an astrogator 
  as she is.  The problem Belladonna presents is indeed difficult, and 
  the human says she'll have 
to give it some serious computer time, and get   back to her.  The two 
of them install the starmaps of Foreven on Baba   Yaga's astrogation 
system.
         The pilot, Paul, is probably quite decent.  A
 few  casual questions indicate that the crew has a very long running game
 of poker  that occupies their spare moments, and that no one of the crew
is a consistent  winner.  Belladonna tells him a sea story of a cheater 
 on one ship and  his fate; Paul responds with the tale of a merchant who 
lost his entire crew  -- the crew, not the ship -- in a poker game on Attica. 
  He adds if you're lost in a poker game on Attica, it's better
 not to  argue your fate.
         Belladonna asks Paul about Attica.  He
 says,  "It's dangerous.  It can be very interesting, but you have to
 like that  on-the-edge stuff.  As they say, you can buy anything there."
         The larian says, "I've found that due to my stature 
 of  being unusual, places like that are dangerous unless I'm surrounded by
 heavily-armed  people."
         "On Attica you're always surrounded by heavily-armed 
  people," Paul laughs.
         "I mean of my own team."
         "There are some unusual people on Attica."
         "I've enjoyed some of the unusual people I've met 
other   places, so I guess unless we get bored or my captain gets a hankering 
to  go there for something..."  She makes a mental note that Attica 
 may be the best place to sell the bottle.  Aloud she says, "What about 
 a nice luxury planet, like a recreational planet?"
         Paul says he's not really into the vacation stuff.
  The  owner doesn't go to those sorts of places.  He implies that
 the owner  is independently wealthy, and Paul says he doesn't know where
he gets his  money, but there's no shortage of it.  The wages are good,
 he says, and it's a good job if you like poker.
         Belladonna says that they're probably leaving on
a  train  the next morning, but if not then perhaps they could set up a poker
 game at the yacht club for the two crews.  She says she'll leave him
 word either way.
         Meanwhile, John and Roger are done with their tour. 
  This  being the last certain chance of being close to the captain, 
John triggers  the pinhead burst.  At this point, of course, he has no
idea how many  devices responded or what their content was -- he can review 
that back on  the ship.  They have seen nothing inconsistent with it 
being a TL-14  yacht.  The ship is good workmanship, and in fact it appears
to have  been built by Ling Standard Products 
as a one-off special construction.  It  would have been quite expensive. 
 It's been spotlessly maintained, and  everything is clean, polished, 
and gleaming.  Roger has noticed that  they're always being watched, 
of course, and that everyone on the ship is  subtly armed -- except Sharon 
the astrogator.
         They call Korwin and return to Nightshade. 
 Robert   debugs them, and this time finds there are no new ones.  He 
is disappointed   to find that there was no response from his pinheads -- 
apparently they'd   been swept.
     
         Misha has decided that they will leave for Cormor 
Home   tomorrow.  Belladonna sends her regrets to Paul about the poker 
game.
         Helia is concerned about security on the ship while 
 they're  gone, but she's sure that it won't let anyone in if it isn't appropriate.
     
         That night, Misha has a project of his own.  He
  plans to visit the customs office, alone except for a small camera.   He
 has a zack, and so he can approach it underwater all the way.
         There are lights on at the office.  It's a small 
  building on the pier, about ten meters from the shore.  There's an 
ample walkway around it on both sides.  There's a front door and back 
door, a couple of side doors, and a good number of windows.  Misha could 
even come in from underneath through the pier floor, but that would leave 
traces.  There's never been any sign of guards.
        Misha leaves unobtrusively through Nightshade's
 main cargo lift, which lowers under the water as the ship floats in the
harbor.    He swims out, zack faceplate pulled down, and dives underneath
the   pier to the far side of the building.  That'll keep him out of
sight   of the yacht club and any personal ships moored in front of it --
the commercial   anchorages on the other side are apparently completely inactive
at this time  of night.
        The occupied offices are brightly lit -- the front 
desk  and back desk.  The back desk is smaller than the front, but is 
also attended by one  person.  Everything else is lit dimly by nightlights.
  There seems  to be no-one else in the building.  Moving to a
side  door, he easily  picks the lock and slips inside.
        Misha's goal is to get to the records.  The trick,
  of course, is finding them.  He knows that they're not at the front
 desk, or in several interior interview rooms.  That narrows it down
to three rooms, and the second of those proves to be full of filing cabinets.
  He slips in silently, closing the door behind him.
        Misha brings Edward "Shark" Teeth online with the
commdot and camera,  and asks him to direct him to the right filing cabinet.
 Unfortunately,   none of them are labeled in galanglic.  They
are however labeled in  Jannish, which Robert manages to translate.  Of
course it's baby talk  to him, linear in thought process, but he can read
it.
        The filing cabinets seem to be organized with duplicate
  records, one set in date order, the other for individual ships, and quite
  possibly other copies for other reasons.  The records by starship
are  in a couple of cabinets, in which many of the forms are in galangic.
 Robert   and Shark direct Misha to the folder containing the paperwork
for Baba   Yaga.
        Baba Yaga's forms have been filled in using 
Jannish,  not galanglic.  The forms for their current visit are here, 
and also  the ship has been here six times in the last ten years.  Misha 
scans  all the forms for later examination.
        Then he finds the forms for Third Eye, in galanglic
  of course, and a separate folder for Nightshade.  The latter
 are all in Jannish, filled in remotely from by the ship acting on their
behalf.    Misha scans them too, then puts everything back exactly as
it was and  slips back out into the water.  He swims back to the ship
and boards,   again through the underwater cargo lift.
    
        Back on board, they examine the forms.  Nightshade
  filled in the forms in the local Jannish, the baby talk version of the
script   language that the ship uses as its native tongue.  Baba
Yaga  filled in the latest visit as here from Vilis / Vilis, here
on pleasure,  the owner is Brian Waterson.  That name does not turn
up in any of Shark's   records or computer searches.  It does not mention
where he's going,   just that he's here for pleasure, vacation, whatever.
        Nightshade has filled in the forms similarly. 
  It has used their real names each time, as that was what they were 
using the first time here.
           
      The team is ready to leave for Cormor Forest.  Among
 the equipment is of course the large backpack with Robert's commdot relay
 equipment, the flawed but most reliable method of communicating with the
ship from the Forest.  They're also bringing the two-code one way communicator
 running off the ship's power.
      Instructions for those remaining behind are easy: "Don't
 let anyone else on board.  Don't leave."
      Suddenly they notice that the Admiral isn't here.  Everyone
 moans.  Misha asks Robert to connect him with Baba Yaga.
      "Is our doctor over there?" says Misha.
      "Why yes," responds Corinne on the Vilisian yacht, "Yes
 he is.  As it turns out.  I think he's down having a very hearty
 breakfast right now."
      "I'll bet," mutters Kalida.
      "Do you want to talk to him?" asks Corinne.
      "Yes," says Misha firmly.
      "OK.  I'll go fetch him."
      After a short while, Bridgehead comes on the line.  "Hello,"
 he says brightly.
      Misha asks, "Are you having a good time?"
      "Yes."
      "Could you come back to the ship?"
      "Well, I suppose I can.  Can you wait until I've
 eaten breakfast?"
      There's still an hour or so before they need to leave
 to catch the train.  Misha says, "You've got half an hour."
      Bridgehead assures him he'll be back on time.
      Misha closes the channel.  He says to his crew, 
"He's not going with us on the train, I just want to make sure that..."
      "He's here and stays here," says Kalida.
      Helia laughs, "He's not going to stay here.  He's
 going to go get laid again."
      "She's right," says Kalida.
      Helia continues, "The Admiral is a goat, and he wanted
 to get laid and he did.  He's going to go back and get laid again.
 Not  that I don't... regret him his pleasure, but I think the absence
of a woman  to make his heart grow fonder has made him rather blind when
it comes to doing his duty.  He's incompetent.  Mentally incompetent
at this time."
      Misha laughs, "What do you mean, 'At this time?'"
      "The little head is in charge."
      Misha tells Robert that when the Admiral gets back,
he's to check him for bugs, then bug him.
  
      Indeed, when the Baron returns to Nightshade
--  in an air/raft driven by Sharon Hatherly, which he directs her to land
on  the port patio -- he checks out clean for bugs, much to their surprise.
      Shark will continue Robert's work of checking everyone
 for bugs when they come aboard, and administer planting bugs as required.
  Robert suggests just leaving Baba Yaga's bugs on him, and simply
 pick up the broadcast from them.
      So Bridgehead, Callisto, Korwin, and Vonish will stay 
behind, while Misha, Shark, Robert, Mich, Helia, Kalida, and Teri go to visit
the Sheriff.  Time to leave for the train.