||First use of Zack
||A Zack is a suit, and the name of what Zustra
Something comes from under the forearm; he has claws that extend from the fingers (that's harder to activate); something similar to the forearm weapon is on the shins; he has toe claws; something from the knees; something from the heels. The forearm and shin weapons are about the length of that limb, as if it were stowed along the limb; the claws (hands and toes) are about 3 cm long; the heel is about 4 cm.
Most medical monitors stop the suit from working, but that commdots don't affect it at all. I.e. you can't wear anything significant under it. A handkerchief worn over the breast will prevent it triggering, and in dangerous situations they can just reach in and remove it. Helia has preferred a necklace -- when she wears it outside, the suit is active.
||Can handle atmospheres down to 2 ("Very Thin")
|Misha (5)||Interrogation of Jan Zustra
||Secret society who Watch, Guard, Protect
|Misha (6)||A Zustra talks about zacks
||Man in black hooded robe teleports in and out.
||Expecting black ship
||Start of VIP here
||Initial stateroom assignments
||Has "fast alert message" button which uses the
power drain one-way communication to ship
|| Climbing Wall
||Helia and Mich built a climbing wall in the
||Upgrades to sensors, laser, stealth mode as part
of The Agreement
||Spatial Anomaly Sensors
||Cover diameter of orbit 7
||Size of small fridge
||Firing unspace hole
||Gear to do this is in engineering shop
||Take 100 x 10kt simultaneous nukes to drop
||Restocked at Zett with 30-35 battledress
(25 to be in use), FGMP-15, other arms
||Remote viewpoint shares some systems with lasers
||1m on side
||Kalida can fire burst of 2
||Note fron Norris
||document on Archduke Norris' stationary, personally signed by him, that is a waiver from inspection or detention of Nightshade by all Imperial authorities good until the end of 1125. The latter also says that they are not required to file flight plans, or reveal port of date of last or previous call.|
||does not just fizzle in empty space, a bright
flash and radiation
||normal crew positions during battle
||Meson bursts on the shields cause overpowering
and afterglow proportional to shield load. Five simulateous turn
status to purple
|"five of which blast simultaneously at the exterior of the shields. On the engineering board the feel turns slightly purple, holding but heavily loaded, with a slight weakening after the shot that takes about 30 seconds to recover. There's a bright visible ripple propagating in the shields from the hit area, and the afterglow is strong. It feels prickly and uncomfortable in sparkly pink."|
|"Meson gunfire explodes all around Nightshade.
The shields load heavily but hold, taking a full minute to recover to
full strength after the fusillade. The systems are stressed, but
holding. Shark wonders if it's stressing the engineer more than
it is the shields.
Mich is certainly stressed -- he reports that with the current level of fire, if it lands just right it could take down the shields. They're drawing fire from several fleets here"
|"Two shots hit the shields and cause no problems, but those are followed up by four more in a good spread, weakening them a little for 30 seconds. After that, four perfectly coordinated and spread shots from the capships land, causing big ripples -- the shields go near-blue and take a full four minutes to recover"|
|The Motmos capships deliver 5 meson gun shots
directly on Nightshade's shields, perfectly
coordinated. The shields go down for the first time -- there's a
big flash, and the shields dissapate visibily. To those in
sparkly pink, this is much more than just a prickly feeling. It's
not enough to be distracting, but it feels like they could really use
Thanks to Mich, however, there is no internal damage as he shunts the overload around. He can't give a realistic estimate of how long it will take to get the screens back up.
|Mich has managed to get the screens back up at about 60%, just in time to take two more meson gun hits. The shields take the hits and immediately go right back down again. Mich deflects the overload so there is no damage. (took 25 mins to repair)|
|In return, the Imperial rebels land seven
coordinated shots on the shields.
The shields go down right away, and will be down for quite some
time. Through some miracle of engineering skill, Mich manages to
avoid any permanent damage to the ship. (hour and a half to get them
||Passive Nightshade blocks 95% of psionics|
||first one, 2.5 days, post-jump fog, cleared with
twists jump grid into other dimension, pulls energy from jumpspace dimensions to fulfill Quilton equations
||duration is 5.5 days exactly
||after <12 hours, 2hrs to align emitters, 20
||will always be some feedback when breaking
||Jumpspace stablize in a few hours; some
component shifting, ok for normal jump
||Short jumps require jump dimming. 15 min
repairs, 30 mins stabilize.
||45 mins to exit, one emitter out of alignment,
no exit stabilize
||1 hour to exit, loud bang and heavy shudder, 20
hours repair: 3 emitters replaced, all aligned, 12 hours with gravity
off and some areas in vacuum. Space flickering visibly
outside. 10 hours to stablize.
||short jump||3 hours to exit, smooth, 45 mins to stabilize;
1.5 hrs to exit, smooth, 1 hr to stabilize;
5 hrs to exit, smooth, 30 seconds to stabilize.
||short jump||Jumpspace not stablilizing, multi-dimensional
standing wave. Use Quilton energy to pull ship out, large
internal explosion forward and below.
||1:20 to exit, 25 mins to stabilize
45 min to exit, smooth, 25 mins to stabilize
20 min, smooth, 4 hours
2 hrs, vibration and shaking, 1:30, 2 emitters out of alignment
||15 mins, smooth, 5 mins
2 hrs, slight shudder, 50 mins, no repairs needed
||6 hrs, smooth, 1:05
||short jump||4 hrs, smooth, 1.5 hrs
12 hrs, shudder/lurch, 20 mins, 2.5 hours to realign emitters
||short jump||2 hours, smooth, 1 hour
10 hours, smooth, 3 hours
||What would be needed to repair them
||Internal details, power cube is 1.5m, has only
one maneuver pod left. Similar deck layout, bigger rooms, 12 crew.
||Swiss Cheese location
||Headed out of Zett with Cheese Boat
after 3 days of 1g
||Details of damage.
||One Hole location
||0610 / Lirian set to avoid objects and
not allow boarding except with code phrase "Open caraway."
||Possible crusader wreck
||Non-specific Zhodani site
||INISO has found some artifacts intact, and some
torn up. There appear to be caches -- stuff is left in obscure
belts to be picked up. They expect there to be ground caches
but they haven't found one yet.
Some cache locations are given. [Count Walter von Hayden's] database lists several sites where artifacts have been found, although there ar clearly others not listed here. They have found caches and items at Zett, Zaibon, Shionthy, and Regina . While no other sites are listed specifically, the database does state that most are scattered around the Spinward Marches and Foreven. There appears to be no pattern in the locations as far as current information indicates.
|Misha (66 ff.)
||Negotiations start in log 66.
||The real history of Digitis, the Janns, the
crusaders, and the local war... as told by Lap'da.
||The Agreement, also details of The Society
||Analogy with scryptese
||Library Cache (1)
||Found at 457-973 / Rhylanor
||Library Cache (2, 3, 4)
||1 each in Whitestar, Foreven (Carei / Carei), Spinward Marches. In the Spinward Marches, it's probably somewhere in the Lanth - Regina - Jewell - Vilis area.|
||Response like an echo, 10 times Kalida strength
of her TK spike
Silver Ship dogfight
|Misha (5)||Robert (1)
||Followed at intervals by intermittent passing
out from too low a dose. 3 days is normal trance.
||Full serving of 40cc. 109-1121 to 111-1121
||Bad trip. 111-1121 to 122-1121
|Misha (18-19)||Helia (1)
||13cc. 111-1121 to 113-1121
||142-1121 to 144-1121
||144-1121 to 147-1121
||148-1121 to 151-1121
|One day 186-1121 joint trip with Lap'da as guide
||271-1121 to 274-1121
||062-1123 to 064-1123Time out
||063-1123 tio 066-1123 exceeds usual 2 days
||first football reading
||from trance on 071
||080-1123 to 083-1123
|C 23, 23a
|095-1123 to 096 Football heavy spike,
Kalida sick. Big spike, sick bay trashed. Big spike, heavy
TK in sick bay. Kalida died briefly, 2-3 days to recover.
Black hole, no K
|Kalida without klatrin finds herself in hole, 150-1123, TK spike|
||Kalida, black hole, no K
||investigate black hole from inside, enormous TK spike. When she resists black hole slide, TK burst. Splitting headache afterwards|
||Kalida, no K
||post-Holocaust web trawling|
|Wonstar / Five Sisters
|875-496 / Five Sisters
||Brigadier General Kalida Siena has 30 claims, including substantial lanthanum deposits and some superheavies.|
|Bowman / District 268
||Misha (60-61)||pre-Maghiz Darrian base||Sagan and Jaekovic Ils-Nevronne left in
charge. Their plan is to buy an old merchant ship,
out the jump drive,
use it to scoop fuel and transport supplies. Robert slips the
fake history into the Scout Base computers, and
also retroactively adds mining claims for
several promising asteroids.
Tthe pre-Maghiz Darrian ship is Rathzelmes, a Darrian ship. It's last flight was after the colony at Bowman didn't get their regular supply ship for thirty days. This ship was dispatched from the colony to find out what happened, since it was the only jump capable ship in system. They were just planning to drop off supplies at the belt base, but had suffered meteorite damage to engineering and docked for repairs. That was the last log entry.
|Regina / Regina
|Mora / Mora
||There appears to be a branch of the same Eagle's
Next club at Mora, although Regina is the original.
|Fosey / Mora
||Imperial Sunburst, eight stars in an octagon
around it. Due to go into service in 502.
|Rhylanor / Rhylanor
||The place to shop on Rhylanor
|Valhalla / Rhylanor
||Referenced in a Willi Marsh work
||Applied for membership
||Information from the Countess of Maitz
||Bainsworth Postulates, Quilton Limitation
||jump drive model
||includes author Sally Forsythe
||Message to Vanessa
||Her cousin on Jewell, information on Nakege
it via xboat to her heir, Vanessa, on Jewell. This
includes notes about Tussinian
decision and other relevant matters, would arrive 213-1123
||Sometimes uses psionics in considering The Web
even not under klatrin
||Checkpointed for brain restored clone
||Publication of information about Anastasia in
obscure trade journal around 084-1123. Deliberate errors.
||Crew and ship
||Naming crew, describing ship.
||INISO after him
|Duchess of Rhylanor
||Duchess interest in swords, Misha gets on well
|Duke of Trin
||run by Bob Hackett
|Duke of Trin||C 20
||run by Penny Whistle
||until at least 221
|Eduard, Lord Adabicci||C 28||Background||Shark looks up personal history|
|Mora area nobility
||Various noble families
||Count of Nexine family
Countess Judi Tarassi of Maitz (more in C 50)
Count of Carey (rumored not to have obeyed summons to Mora; actually at Eagle's Nest with married actress)
Captain Elias Garothion, Lord Brody, a staff officer on Strephon’s Hand.
||He's in his forties.
He and his wife don't visit the capital often. Paid for Princess
Suite in a Mora hotel for Bridgehead and daughters.
||Angela, Lady Rorise (22)
Dame Erica (19)
After wedding will be:
Baron and Baronesses Bridgehead, Lady and Lord Rorise
||Family and long-term Butler
||Succession of title
||What-ifs and specific titles, legal implications
||[Registry is] mostly furniture, china, and housewares. There seem to be two sets of taste represented, modern and traditional. Robert adds a full set of Gavrolovitch novels to the list. Some pet rabbits would be nice to add to the list too. He thinks a signed first edition of the last Gavrolovitch novel would make an excellent gift. He'll pciks up a copy and then makes sure "Gavrolovitch" signs it specifically for the occasion of the Baron's wedding on the particular date. It's a truly perfect example of the author's signature and writing.|
||Angela and Erica at UoM
||[Shark investigate] other activities the
daughters were engaged in
while at the University of Mora. Were they playgirls or
what? Were they playing the field or did they actually have a
thing for older guys? There's very little on either, but nothing
on Erica. Angela was involved in sports, played for the UoM
Cricket Team and athletics in pole vaulting. Nothing social, not
that he has found yet in the papers.
Kalida joins in to help him, and the two of them working together are more successful. The girls weren't involved much in the noble social scene, not directly anyway. They were involved in a number of clubs and societies. They are both members of the UoM Alumni Country Club and the UoM Cricket Club. They are both members of the Eagle's Nest, but there are not reports of them ever being seen there.
Robert checks the member list and finds they were sponsored by the Duchess of Mora, the Marquis of Moran, and Baroness Sumdobi (a local noble of little significance). Their parents are not members; the daughters each received membership for their 16th birthday. This is not at all common practice among other Marquis families.
|Sir Arken Hauther
||On Leander at time of Mora crisis
||Pirate base was at Calit
||Kalida looks up personal history
||Details of the evidence against Norris
||Told about Crusaders, wants to meet them, joins
crew on Walkabout on 044-1123
||Searching the IFSS database:
-- glowing rock
-- asteroid with red maltese cross
||Jack finds Brown Box details, shares with Kalida. Jack can pick up some meaning from brown box comms, if Robert records them.|
||“I kind of specialize in signs of strange life forms and signs of their civilizations”|
|Jack||C 43a||from IFSS and Nightshade sources
||Jack can come up with interesting ancient places to visit. She’s seen written scryptese.|
||Description of some internal features, including
||How various languages are represented in the log.
||Substantial conversations in this language.
||IFSS diplomacy resulted in peace
|Battle of Tussinian
||C 30 to C 38
|Battle of Tussinian||C38, C 38a
||Legal details of INISO and their authority
||Vonish and INISO discuss validity of voting that
set up INISO
||How the crew react and behave in an intense
close range firefight
||and Jack tells Kalida she can break it in 39a
|Brown Box||C 41
||experiments with simulating a ship for it
||Summaries and details of many
||Robin Sherwood and Berlin active, on rampage in
Vilis subsector. News reaches Adabicci by 131-1123