Ships of My Traveller Universe

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Currently only the MT designs are finalized.  I'm working on the SSDS and/or FF&S2 translations, along with new designs as I have the time.  All T4 designs are subject to frequent and extensive changes.
Unless specified otherwise, all T4 designs were produced using Andy Akin's excellent spreadsheets.

Table of Contents

Section Comments
General Notes
Notes on translation from MT to T4 designs
Imperial
Some ships of the Third Imperium, c.1120
Roach
The Roaches (a.k.a. Cockroaches, Visitors) IMTU occupy the sector two to spinward of the Spinward Marches.
Scorpionis
A military-political state at the spinward end of the Foreven (a.k.a Yonder) sector, transitioning from TL-12 to TL13.  As of 1119, Scorpionis no longer exists as a political unit, but the ships do provide most of the Naval forces for the new TradeMain Foundation.
Sword World
The Sword Worlds use a lot of ex-Imperial ships, particularly in the patrol/police roles, but also have some of their own.  These are generally specific to a particular world, a result of the prevalent inter-system rivalry.  No native Sword World ships have yet been encountered in detail in my campaigns.
Vargr
They're around, they even have some whole systems in Foreven sector, but they've yet to be encountered in my campaigns.
Zhodani
The evil mind-sucking Zho's (not!) sometimes find their way into my campaigns.  The ships they turn up in are shown here.
Other
The black ships are here
SSDS11m0
A zipped version of Andy Akin's SSDS spreadsheet for Excel 97, with a few minor corrections and modifications.  It produces canonical ships, and can be used in my campaigns.
FFS2-33m0
A zipped version of Andy Akin's FF&S2 spreadsheet for Excel 97, with a few minor corrections and modifications.  It produces canonical ships, and can be used in my campaigns for at least TL15 and below.
FFS2-33m1
(in progress)
The zipped version of Andy Akin's FF&S2 spreadsheet for Excel 97 which can be used in my campaigns for all tech levels.  It contains non-canonical changes, mainly for tech levels over 15.
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General Notes

Translation from MT to T4/ssds

Hull Armour

Pending further investigation, I've implemented increased armour over the MT standard 40 units by using enough T4 hull armour to produce the same proportional increase over the standard USP 10 factor.  Most armoured Roach BOXER variants, for example, have an MT armour rating of 55, and these end up as T4 USP 20 -- the smallest value that is at least (10 * 55 / 40 = 13.75).

Under ssds, hull material is not a factor.  Again, Roach ships prove more difficult here because they often use lower-tech hull materials to reduce cost.  I've ignored this difference.

Laser Turrets

It's not clear exactly how to implement the MT standard double or triple laser turret under T4/ssds.  Do I maintain the number of laser units, or go for roughly similar offensive/defensive capability from a single mount?  What about T4/ssds's light vs. heavy laser?

Maximum Batteries

I haven't yet found a limitation on the number of turrets and/or bays, other than the ability to squeeze them on the surface area of the ship.  It would be trivial to double the armament of some ships if the MT limitation is ignored; so far, I've retained that limitation in most cases.

Missile Turrets

An MT triple missile turret is being implemented in T4/ssds as a unit of 3 light missile launchers, grouped into batteries accordingly.  This maintains the ability of massed missile turrets to fire an overwhelming salvo.

Missile magazines end up being *much* smaller capacity under T4/ssds than they are under MT.  Unfortunate, but there's not a lot I can do about it.

Plasma Guns

Some ships, especially Roach ships, make extensive use of MT Plasma Gun turrets -- short range powerful energy weapons.  For the time I've translated single Plasma turrets into T4/ssds as quad heavy laser turrets (1/3,1,0,-1); when I move onto ff&s2 versions I may come back and revise this.  I'm also planning to investigate the ROF in terms of enhancing Plasma Gun short-range power.


Imperial

These are ships of the non-shattered Third Imperium, c.1120.
 
Ship
Class
Description
Type
TL
Disp.
MT
T4 
ssds
T4 
ff&s2
Anastasia
Kinunir
Merchant Cruiser
MC
15-17
2kt
 X 
n/a
 
Sir Walter Raleigh
Raleigh
FarSpace Destroyer
DZ
16
3kt
 X 
n/a
 
HMS Third Eye
Zodiac
Research/Safari
??
15
600t
 
 X 
 


Roach

The Roaches (a.k.a. Cockroaches, Visitors) occupy the sector two to spinward of the Spinward Marches.  [They are in fact the 2300AD Kafers, adjusted to fit within the Traveller concept.]

Ships tend to be simple, strong, heavy designs.  Tech level is 11, but with cunning and guile (of which the Roaches have plenty) they are capable of serious actions against more advanced but less well commanded navies.

The tendency is towards special roles for smaller ship designs.  There are at least a dozen variants of the BOXER class, each with its own special role: Heavy Combat and Infighting variants close with the enemy fleet, sharing sensor locks with lightly-armored Combat Support variants in the rear lines;  Light Combat variants are reserved for engagements with smaller and non-military opponents.

Ships of the Line are more general-purpose in nature, but retain the strong and simple philosophy.
 

Class
Description
Type
TL
Disp.
Variant
MT
T4 
ssds
T4 
ff&s2
BEACHBALL
Dreadnought
BB
11
50kt
1
 X 
n/a
 
2
 X 
n/a
 
BOXER
Multi-purpose warship
??
11
1kt
C
 X 
 
 
??
CSM
 
 
??
CSP
 
 
??
HCE
 
 
??
HCF
 
 
??
HCFE
 
 
??
HCI/1
 
 
??
HCI/2
 
 
??
HCI/3
 
 
??
LCI
 
 
??
LCM
 
 
??
PAM
 
 
BRICK
Dreadnought
BB
11
50kt
-
 X 
n/a
 
FRISBEE
Battleship
B
11
40kt
1
 X 
n/a
 
2
n/a
 
SLIVER
Troop Landing and Support
??
11
5kt
-
 X 
 X 
 
TUBE
Transport
TL
11
2kt
S
 X 
 X 
 
S/NJ
 X 
 
TM
10kt
M
n/a
 
M/NJ
n/a
 
TH
50kt
L
n/a
 
L/NJ
n/a
 


Scorpionis

Scorpionis was a military-political state at the spinward end of Foreven (Yonder) sector.  The invasion of the Roaches enabled a high-level coup which resulted in the unification between Scorpionis and the Corona Foundation into the TradeMain Foundation.  Still, the limited capabilities of the Corona Navy keeps it to a reserve role, and the much stronger and vastly more numerous Scorpionis fleets make up the main part of the TMF Navy.

The Navy in Scorpionis was the elite career, and along with the Press Corps ran the government.  Navy personnel are highly paid and very comfortable.  As opposed to cramped Imperium double-occupancy, the Scorpionis ships all have an entire large stateroom for every Naval person on board.

The benefits of the Navy do not extend to military personnel of other services: Army and even Marine soldiers (and officers!) travelling on Navy ships are assigned at best double occupancy, sometimes just allocated to large common areas to set up their own living arrangements.

In transition between TL-12 and TL-13, the TL-12 ships are more common .  At the time of the Unification, TL-13 version of the ships were replacing them in the elite fleets while the older ships shuffled back to lesser units; it is not yet clear what effect the wartime loss of manufacturing facilities will have, nor that of the superior Corona quality that is sure to be incorporated into future designs.
 

Description
Class
Type
TL
Disp.
MT
T4 
ssds
T4 
ff&s2
Express Courier
 
XK
13
100t
 X 
 
 
Yacht Courier
 
YK
13
2kt
 X 
 
 
Patrol Escort
 
EP
13
300t
 X 
 
 
Patrol Escort
 
EP
12
300t
 X 
 
 
Patrol Cruiser
 
CP
13
600t
 X 
 
 
Patrol Cruiser
 
CP
12
600t
 X 
 
 
Destroyer
 
D
13
3kt
 X 
 
 
Destroyer
 
D
12
3kt
 X 
 
 
Fleet Escort
 
EF
13
5kt
 X 
 
 
Fleet Escort
 
EF
12
5kt
 X 
 
 
Light Cruiser
 
CL
13
30kt
 X 
n/a
 
Light Cruiser
 
CL
12
30kt
 X 
n/a
 
Strike Cruiser
 
CS
13
50kt
 X 
n/a
 
Strike Cruiser
 
CS
12
50kt
 X 
n/a
 
Dreadnought (Fleet Flagship)
 
BB
13
500kt
 X 
n/a
 
Dreadnought (Supreme Flagship)
 
ZB
13
1Mt
 X 
n/a
 
Heavy Cruiser
 
CH
13
75kt
 X 
n/a
 
Heavy Cruiser
 
CH
12
75kt
 X 
n/a
 
Heavy Battleship
 
BH
13
200kt
 X 
n/a
 
Battleship
 
B
13
100kt
 X 
n/a
 
Free Trader
Gaiyoru
A
12
200t
 X 
 X 
 
Light Trader
 
AL
12
400t
 X 
 
 
Heavy Trader
 
AH
12
600t
 X 
 
 
Light Merchant
 
ML
12
1kt
 X 
 
 
Liner
Hanatu
R
12
2kt
 X 
 X 
 
Heavy Merchant
 
MH
12
5kt
 X 
 
 
Heavy Transport
 
TH
13
20kt
 X 
n/a
 
Battle Transport
 
TB
13
100kt
 X 
n/a
 
Troop Transport
 
TT
13
50kt
 X 
n/a
 
Rapid Deployment Transport
 
ZT
13
50kt
 X 
n/a
 


Zhodani

Zhodani ships are fairly uncommon in the areas of my campaigns; the ones that do show up onstage are listed here.
 
Ship
Description
Type
TL
Disp.
MT
T4 
ssds
T4 
ff&s2
Ste'saja
Fast Courier Frigate
CF
15
2kt
 X 
 X 
 


Other

Various other miscellaneous ships; this information is not available to any travellers who have not encountered them.
 
Ship
Description
Type
TL
Disp.
MT
T4 
ssds
T4 
ff&s2
Black Ship
Black
??
??
1600t
 X