Marc Miller's Traveller Character Sheet

Marquis Korwin Vanderfield

(Rob Miracle)

UPP
Str
Dex
End
Int
Edu
Soc
Base
B
B
A
D
C
D
Current







Weight
Height
Race (Variety)
Birthdate
Apparent Age (Actual Age)
Sex
Current Career
Rank / Title


human
118-1078
43
M

Marquis

Homeworld

System
Subsector
Sector
UWP
Mora
Mora
Spinward Marches
AA99AC7-F

Starport
Size
Atmos
Hydro
Population
Law Level
Tech Level
A
Large
Dense
Wet
High
Moderate
High Stellar

Difficulty Codes

Rating
Dice Code
Rating
Dice Code
Rating
Dice Code
Easy
Auto / 2D
Difficult
4D
Staggering
6D
Average
3D
Formidable
5D
Impossible
7D
Spectacular Failure:
three 6's
Spectacular Success:
Target No. = Skill level + Dice Code
Target Number formula
regular:
JoT:
Attr + 3 x Lvl
Attr + Lvl
AT roll: Formidable, AT, Int (safe)

Space and Related Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Computer
0
int
edu
13
12


Mechanics 2 str
edu
17
18

Gravitics
1
int
edu
16
15


Vaccsuit 1 dex 14

Other Vehicle Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Equestrian
2
dex
soc
17
19


Ground Craft
1
dex
edu
14
15

Gravcraft
5
dex
26


Watercraft

dex
end
11
10

Social Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Bribery

int
soc
13
13


Gambling
1
int
soc
16
16

Carousing
2
soc
19


Intimidation

str
end
11
10

Diplomacy

soc
13


Language, [Zhodani]
1
int
edu
16
15

Fast Talk

int
edu
13
12


Streetwise

end
int
10
13

Academic Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Acting

int
soc
13
13


Music

dex
int
11
13

Art

int
soc
13
13


Philosophy

int
edu
13
12

Craftsman

dex
edu
11
12


Psionicology
1
edu
15

Dance

dex
soc
11
13


Psychology

int
edu
13
12

Instruction

int
edu
13
12


Research
2
edu
18

Medical
1
int
edu
16
15


Writing

int
edu
13
12

Miscellaneous Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Athletics

str
dex
end
11
11
10


Intrusion

dex
int
11
13

Broker

int
edu
13
12


Investigation

int
13

Disguise

int
13


Navigation

int
edu
13
12

First Aid
2
int
edu
19
18


Perception

int
edu
13
12

Forgery

dex
int
11
13


Trader

int
soc
13
13

Interrogation
1
end
int
13
16







Jack of Trades

Skill
str
dex
end
int
edu
soc
-






Military Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Camouflage
2
int
19


Stealth
1
dex
14

Leadership
1
end
soc
13
16


Survival

end
10

Recon
1
end
int
13
16


Tactics
2
int
edu
19
18

Weapon and Fighting Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Artillery
1
int
edu
16
15


Pistol

dex
11

Bow Combat

dex
11


Rifle
1
dex
14

Brawling
1
str
dex
14
14


Short Blade

dex
11

Environment Combat

dex
int
11
13


Shotgun

dex
11

Heavy Weapons
1
str
dex
14
14


SMG
2
dex
17

Long Blade

str
dex
11
11


Throwing

str
dex
11
11

Melee Combat
1
str
dex
14
14







Psionics

Psi Strength
Psionics Test
Training
Date
Location
Start
End
Location(s)







Discipline
Lvl
TN
AT
:
Discipline
Lvl
TN
AT
Awareness
1
?

Telepathy
1
?

Telekinesis
1
?






Weapons and Armor

Weapon / Armor
TL
Mass
Range
Shots
Damage
Auto Pistol (holster, spare clip, box of ammo)






The Marquis Korwin Vanderfield will carry his side arm in a holster any time he is in his combat clothing.   He possesses an Imperial Hidden Weapon Permit that he got during active duty and maintains in his veteran state.   He will have his pistol in a hidden holster in the middle of his back.

Possessions

Cash on person
Cash balance
Monthly Upkeep
Monthly Income
TAS member since




--

no.
Position
Base salary
Skill
Multiplier
adjust
Actual salary
skill
no.
1




1


2




1/2


3




1/3


4




1/4


Total:



Other Possessions
Personal Computer (cr 2000)
Camera (cr 1000)
Comm Gear (cr 200)
Imperial ID
Binocs
Inertial Locator (more of a GPS actually)
Night Glasses, MilSpec, can be used as a Computer/Vid display
Two Business Suits
Two Pair Desert Fatigues, with matching web belt
One Pair Forest Fatigues, with matching web belt
One Pair Winter Fatigues, with matching web belt
Two Pair Combat Boots
One Pair Dress Shoes
Two Casual Outfits
One Athletic / PT Outfit
One Large Suitcase
One Suit Bag
One Medium Attaché Case


Career(s)

Career
Branch
Terms
Final Rank or Position
Reason for Leaving
Pension
Discharge Date
Discharge World




Retired
Leave Service
Refused Re-Enlistment
Medical Discharge
Dishonorable Discharge
(why)




Awards and Decorations
Special Assignments
























History

Years
Age
Dates
Activity
Notes













































Background Links




























T4-Style Career

Common and Background Skills

Common


Background


Academic Record

Education
Where
Admission
Years
Graduate
Skills
College
Graduate School
Naval Academy
Military Academy
Merchant Academy
Medical School
Flight School
(with OTC)
(with NOTC)

Accept
Reject
4 (????-????)
Yes
BS Major
MS Major
PhD Major
(Hon)
No (? years)

[Service] : Term One

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
18 - 21





[Service] : Term Two

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
22 - 25





[Service] : Term Three

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
26 - 29





[Service] : Term Four

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
30 - 33




[Service] : Term Five

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
34 - 37



Aging at 35

[Service] : Term Six

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
38 - 41



Aging at 40

[Service] : Term Seven

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
42 - 45



Aging at 45

[Service] : Term Eight

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
46 - 49




[Service] : Mustering Out

Reason for Leaving
Retired
Leave Service
Refused Re-Enlistment
Medical Discharge
Dishonorable Discharge
(why)
Benefits



















MT-Style Career

Common and Background Skills

Common


Background


Academic Record

Education
Where
Admission
Years
Graduate
Skills
College
Graduate School
Naval Academy
Military Academy
Merchant Academy
Medical School
Flight School
(with OTC)
(with NOTC)

Accept
Reject
4 (????-????)
Yes
BS Major
MS Major
PhD Major
(Hon)
No (? years)

[Service] : Term One

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
18








19








20








21








[Service] : Term Two

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
22








23








24








25








[Service] : Term Three

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
26








27








28








29








[Service] : Term Four

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
30








31








32








33








[Service] : Term Five

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
34








35








36








37








[Service] : Term Six

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
38








39








40








41








[Service] : Term Seven

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
42








43








44








45








[Service] : Term Eight

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
46








47








48








49








[Service] : Mustering Out

Reason for Leaving
Retired
Leave Service
Refused Re-Enlistment
Medical Discharge
Dishonorable Discharge
(why)
Benefits



















Background Notes

Marquis Korwin Vanderfield, Lt. Col. Mora Army, Ret.            BBADCD      Cr. 50,000
B. 118-1078,  Vanderfield Estates, North Lumanence Township, Mora/Mora (3124 AA99AC7-F)  Age: 43

Grav Craft-5, Mechanics-2, Tactics-2, Camoflauge-2, First Aid-2, Equestrian-2, Research-2, Interrogation-1, Acting-1, Leadership-1, Artillery-1, Stealth-1, Melee Cbt-1, Brawling-1, Medical-1, Rifle-1, SMG-2, Recon-1, Carousing-1, Language (Zhodani)-1, Gambling-1, Ground Craft-1, Heavy Weapon-1, Telepathy-1, Telekinisis-1, Awareness-1

Korwin was born into a wealthy family on Mora in 1078.   The Hault Vanderfields were a descendant of the ruling family, a 3rd cousin removed of the Duke of Mora.  During his early days he competed at a moderately high level in equestrian events, though never showing the desire to practice enough to make the national team.   His other passion was for fast grav cars.  Much to the dislike of his parents, he spent some of his teen years on the racing circuit.

Upon graduation from the Kamden School for Accelerated Learning in North Lumanence Township in 1096, Korwin applied to and was admitted to the University of Mora where he graduated with Honors and a BS in Emergency Medicine and a minor in Criminology with the class of 1100.    He, per family rules went through OCS to spend his required four year term in the local Army.

While in college, as part of his Emergency Medicine training he also came across the Guild of the Neuron.   This group fronted as a group of neurological scientists was actually a well disguised Psionics Institute.   Curiosity got the best of this young student and he got involved in their evil ways.   He learned to tap into his mind to draw strength, sense others, and move small objects.  Of course as he got more involved with OTC and was enjoying his military future, he realized that his Psionics was something that must always remain hidden.

During his term in the Army, he was assigned to the 3rd Imperial Guard Armor Division and was transferred to Lunion.  He was trained in the driving and command of grav tanks.  This fit Korwin well as he loved to drive powerful vehicles.  Due to a poorfit-rep by Colonel Harris Tomsowski, he was passed over for promotion during his first term.   During a Board of Inquiry Hearing involving Tomsowski and another unit, it was discovered that Tomsowski had conspired to keep ranks down for those of noble title.   He felt the Imperial Army made too many concessions to the nobles and that he pushed those beyond normal reason and then filed poor fit-reps on them.   Tomsowskis was given a desk assignment for his actions.

In 1104 Korwin re-uped much to the surprise of his family since they only required a four year term of service.   He was promoted to 1 Lt. and given command of a small light cavalry unit, the 113th  Grav Cav..  His outstanding performance lead to another term with the cavalry unit and a promotion to Captain by 1112.    Eventually, he was transferred back to an armor division and in his forth rotation was given command of the division and promoted to Major in 1116. 

During his last term of service and commanding as a Lt. Col., he lead his tank wing into battle at Ianic/Lunion during the war there.  His tank took a fusion gun blast during a friendly fire accident injuring his left knee.   His knee healed, but he felt he had pushed his luck too much and his commanders wanted to move him to a more strategic position and out of the field.  He never liked planning battles, but preferred to execute the plans.   After 5 terms, he decided it was time to retire rather than make battle from behind a computer terminal.

Upon his departure from the military, he was hired to the lecture circuit and has been traveling through the sector teaching armor and cavalry tactics to other military and para-military units.   His current lecture is on Wonstar as a guest of the Wonstar Development Corporation to hold a lecture on Site Defense:  The Grav Factorand of course to move some Imperial Grav Tanks for Ling Standard Products, LIC.



I presume entering UofM at 18 and spending four years there, putting me in the Army as a 2Lt by 1100.  Mora is a large place and one of the few places "by the rules" where a Psi Institute could be located, so I presume spare time / summer breaks at UofM were spent in that pursuit.  Of course, I publicly have no knowledge of such things.  After reading the T4 rules on Psi, I have the following skills:  Telepathy-1, Telekinisis-1, and Awareness-1 as I had no additional time after college to pursue additional training.  This is perhaps why I'm really traveling, giving these lectures


At about this time there was a civil war on Ianic/Lunion -- check the TNS entry for 335-1119. If you want the action in which he was wounded to be something other would have heard of, this would be a decent choice. In the chaos from 335-1119 to 031-1120, there was major local military action taking place on that world, including in the capital adjacent to the starport. It is certainly feasible that the Army could be assigned duties protecting Imperial assets on the world, and more than likely that such forces would see action against one or more of the disorganized military factions, if only by accident. If so, I'll provide some more details of the nature of the civil war on Ianic, stuff that's not public knowledge.

His ticket to Wonstar has been paid for by the Wonstar Development Corporation, a local company that has no apparent influence outside the system. He's to be a major speaker at a small conference on "Site Defense: the grav factor" to be held at the Grand Imperial Regency Hotel in the town of Starcom, about 60km southeast of the capital Down Port City. Emphasis of the conference is the defense of village-sized assets using TL7 against grav mechanized forces, and the cost-benefit of establishing local grav mechanized units using bought-in Imperial equipment.

While on Wonstar, all his expenses are paid by the Wonstar Development Corporation, including a very generous per diem. You have access to the Local Information section of the astrographic info on Wonstar, which currently consists of very little except a world map. It will quickly become clear at the conference that it is actually intended to formulate a strategy for the defense of location W5 on that map, a desert installation near the base of high mountains.

The Ianic civil war was almost surreal, at the beginning and particular in the way it ended.  In the early days, it's strange conflicts -- armies from the Citizens for Traffic Laws clash with Grocery Delivery Boy forces as the factions fight for the capital.  Fighting was incredibly vicious, but at times almost polite and formal depending on who was engaging whom.

Imperial forces established a large buffer zone around the starport, which turned out to be a good thing as some of the factions turned out to have surprising access to armored cars and so on, and the Anarchist Coalition in particular made forays towards the starport in an attempt to force the Imperium to take sides.  The Imperial forces protected just the Imperial territory and refused to be drawn into the general melee. Still, action was always chaotic, with the resulting constant threat of blue-on-blue incidents, as Korwin found to his cost.

Elsewhere on the world, it was more a matter of official Bureau of Politics forces oppressing Jonkeereen areas, and finding the geneered humans and their Urban Desert Army allies more than ready for pitched battle.  That would have been a much better war to have been involved in than the city fighting around the starport...

The war ended suddenly, almost overnight.  One day the capital is engulfed in war, the next all is quiet.  All factions have laid down their arms, and there are black-robed monks in charge of the whole planet.  No-one -- not one person -- resists the change.  The Order of the Reptilian Black Things that Spit is now running the world, and it's immediately at peace.  Everyone's disarming, even down to their cutlery knives, which are voluntarily being turned in everywhere on the world. It's unreal.  But heck, it's the end of a nasty civil war, so who cares -- and in a couple of days the Imperial forces can stand down and relax again.