Marc Miller's Traveller Character Sheet

Edward "Shark" Teeth

(Mike Greene)

UPP
Str
Dex
End
Int
Edu
Soc
Base
5
9
B
A
B
5
Current







Weight
Height
Race (Variety)
Birthdate
Apparent Age (Actual Age)
Sex
Current Career
Rank / Title


human
???-????
44 (when?)
M
Agent
Colonel

Homeworld

System
Subsector
Sector
UWP
Romar
Glisten
Spinward Marches
B450456-B

Starport
Size
Atmos Hydro Population
Law Level
Tech Level
B
Small
Thin
Desert
Moderate
Moderate
Avg Stellar

Difficulty Codes

Rating
Dice Code
Rating
Dice Code
Rating
Dice Code
Easy
Auto / 2D
Difficult
4D
Staggering
6D
Average
3D
Formidable
5D
Impossible
7D
Spectacular Failure:
three 6's
Spectacular Success:
Target No. = Skill level + Dice Code

Space and Related Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Computer
3
int
edu
19
20


Vaccsuit
0
dex
9

Sensors
0
end
edu
11
11







Other Vehicle Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Equestrian

dex
soc
9
5


Ground Craft
1
dex
edu
12
11

Gravcraft
1
dex
12


Watercraft

dex
end
9
11

Social Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Bribery

int
soc
10
5


Intimidation
str
end
5
11

Carousing

soc
5


Language, Script
0
int
edu
10
11

Diplomacy
1
soc
8


Language, Zhodani
1
int
edu
13
14

Fast Talk

int
edu
10
11


Streetwise
2
end
int
17
16

Gambling 1 int
soc
13
8







Academic Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Acting
1
int
soc
13
8


Medical
2
int
edu
16
17

Art

int
soc
10
5


Music

dex
int
9
10

Biology
1
int
edu
13
14


Philosophy

int
edu
10
11

Chemistry
1
int
edu
13
14


Psychology

int
edu
10
11

Craftsman

dex
edu
9
11


Research

edu
11

Dance

dex
soc
9
5


Robotics
1
int
edu
13
14

Forensics
4
int
edu
22
23


Writing

int
edu
10
11

Instruction

int
edu
10
11







Miscellaneous Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Athletics

str
dex
end
5
9
11


Intrusion

dex
int
9
10

Broker

int
edu
10
11


Investigation
2
int
16

Disguise

int
10


Navigation

int
edu
10
11

First Aid
1
int
edu
13
14


Perception
2
int
edu
16
17

Forgery

dex
int
9
10


Survey
1
edu
14

Interrogation

end
int
11
10


Trader

int
soc
10
5

Jack of Trades

Skill
str
dex
end
int
edu
soc
1
6
10
12
11
12
6

Military Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Camouflage
2
int
16


Stealth

dex
9

Forward Observer
1
int
edu
13
14


Survival
2
end
17

Leadership

end
soc
11
5


Tactics
1
int
edu
13
14

Recon
1
end
int
14
13







Weapon and Fighting Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Bow Combat

dex
9


Rifle
2
dex
15

Brawling
2
str
dex
11
15


Short Blade

dex
9

Environment Combat
2
dex
int
15
16


Shotgun

dex
9

Heavy Weapons
2
str
dex
11
15


SMG
1
dex
12

Long Blade
1
str
dex
8
12


Throwing

str
dex
5
9

Melee Combat

str
dex
5
9


Zack Fighting
1
str
dex
end
8
12
14

Pistol
3
dex
18







Psionics

Psi Strength
Psionics Test
Training
Date
Location
Start
End
Location(s)







Discipline
Lvl
TN
AT
:
Discipline
Lvl
TN
AT









Weapons and Armor

Weapon / Armor
TL
Mass
Range
Shots
Damage






Possessions

Cash on person
Cash balance
Monthly Upkeep
Monthly Income
TAS member since




mustering out

no.
Position
Base salary
Skill
Multiplier
adjust
Actual salary
skill
no.
1
First Officer

--

1


2




1/2


3




1/3


4




1/4


Total:



Other Possessions





Career One: Army

Career
Branch
Terms
Final Rank or Position
Reason for Leaving
Pension
Discharge Date
Discharge World
Army
Commando
2

Refused Re-Enlistment




Awards and Decorations
Special Assignments
MCG*
Commando School

Career Two: Agent

Career
Branch
Terms
Final Rank or Position
Reason for Leaving
Pension
Discharge Date
Discharge World
Agent
Imperial Intelligence
4
Colonel
Retired




Awards and Decorations
Special Assignments
Silver Star **
Bronze Star

History

Years
Age
Dates
Activity
Notes













































Background Links




























T4-Style Career

Common and Background Skills

Common


Background


Academic Record

Education
Where
Admission
Years
Graduate
Skills
Military Academy

Accept
4 (????-????)
(Hon)\
Survival, Tactics

Army : Term One

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
22



Environ. Combat
Gun Combat
Commando School
23 - 25


MCG

Coimmand, Unofficial skirmish

Army : Term Two

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
26 - 29


MCG

An impossible mission was successful, but left a team member behind.

Army : Mustering Out

Reason for Leaving
Refused Re-Enlistment
Benefits
50 kCr

The Company : Term One

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
30 - 33

Silver Star

Commission, Promotion; Field Operative

The Company : Term Two

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
34 - 37

Silver Star

Commission, Promotion

The Company : Term Three

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
38 - 41

Silver Star

Commission, Promotion

The Company : Term Four

Age
Years
Rank(s)
Decoration(s)
Skills
Notes
42 - 45
Colonel
Bronze Star

Commission, Promotion; Injured (Artificial Elbow)

The Company : Mustering Out

Reason for Leaving
Retired (Officially)
Benefits
67.5 kCr
TAS Member
High Passage
Weapon
Forensics Kit


Background Notes

Here he is.  He is a lower class street kid made good.
 

My world code is: b57376c

Star port B
Size       Small
Atmos   Standard
Hydro   Desert
Popu     1 Mil+
Law level  4 (roll was a 6)
Tech Level  C  (roll was a 7+2 for star port)

Stats:
STR 5           (Started as a 4)
Dex 9
End 11          (Started as a 9)
Int 10            (started as a 9)
Education 11 (Started as a 6, + 4 coledge + 1 honors)
SS 5             (Started as a 4)

Edward (Shark) Teeth  (no one has called me Shark since I left the streets)  I got my nick name in an incident when I was eight.  In a fight with a bigger kid (called for ever after this, Scar) I bit a chunk out of the arm which he held me in a head lock with.  He let me go calling me "you G!$ D%#*ed Shark".  Who knows why he said that, but the name stuck.

History:

After that I got some respect on the streets.  I setup my own little gang.  Mostly did petty stuff. Simple cons, a little B&E, extortion of other gangs and hoods.  I was a little smarter than most of the other kids.  I was smart enough to only hit those who couldn't hit back.  I controlled the gang, I didn't do the jobs.  That's why I could get into the Mil Academy, I was never arrested or convicted.

Ran on the streets till I graduated high school.  Mostly self taught.  I got a High School
Equivalency, and applied to the Military Academy.  My entrance tests were good enough to get me in and I was able to get some spending money from my folks.  But as they had very little to spare I couldn't spend too much time away from school so I excelled.  Also being so young I made few friends at school.  Being so little, I learned survival and tactics early in my career.

After the academy I went to commando.  I learned enviro. combat and more gun combat. Then I took my command, got my first promotion and my first medal (no combat ribbon as this was an unofficial/unknown to the public skirmish.  I stayed in the army expecting to be a career officer.  Next term I got another command, promotion and a medal (another MCG). This time I got this one because I completed what was thought to be an impossible mission. But to do so I had to leave one of my team behind.  This broke the cardinal rule of the commando teams.  I did it because The Company had approached me and recruited my team for the mission and told me it was to save critical trade negotiations.  And I must bring the prisoner back at all costs.  I took this to heart and accomplished to kidnapping.  Leaving a wounded soldier to be captured, tortured, and killed.  The trade negotiations were a success. And I was no longer welcome in the Army.

The Company took me in.  I was made afield operative.  I learned how to track down
criminals.  How to fight them legally and with more direct action.  And eventually how to negotiate for the release of captured operatives (trade negotiations).  In the course of my twenty years as an agent I received 4 promotions, 3 silver stars and a bronze star.  I can't tell you about most of my missions.  If I did, someone would have to kill you and me.

In my last term with the Company.  I was assigned to a first contact ship.  I was the official follow the rules guy.  On our third contact I was with the contact team and saw that one of the contact personnel was selling advanced technology to some disreputable characters of this new race.  I made a mistake and in the ensuing fight was shot in the arm.  I did manage to stop the sale, but I messed up the contact pretty badly.  I was awarded by the Law enforcement side of the Company and condemned by operations, so I retired.
 

I mustered out of the Army with 50K credits.

I mustered out of the Company with 67.5Kcr, a TAS membership, 1 high passage anywhere in the empire, one of my assigned service weapons, and a forensics kit.
I am a Colonel in Imperial Intelligence.