Marc Miller's Traveller Character Sheet

Misha Ravanos

(Gavin Romig-Koch)

UPP
Str
Dex
End
Int
Edu
Soc
Base
6
C
A
9
2
7
Current
 
 
 
 
 
 
Weight
Height
Race
(Variety)
Birthdate
Apparent Age
(Actual Age)
Sex
Current Career
Rank/Title
 
 
Human
(Lowborne)
???-????
42
M
 
 

Homeworld

System
Subsector
Sector
UWP
Lickta
Minim
Foreven
C
7
9
5
3
7
3
-
7
Starport
Size
Atmosphere
Hydrosphere
Population
Law Level
Tech level
C
 Medium
Dense
Wet
Low
Low
Pre-Stellar

Difficulty Codes

Rating
Dice Code
Rating
Dice Code
Rating
Dice Code
Easy
Auto / 2D
Difficult
4D
Staggering
6D
Average
3D
Formidable
5D
Impossible
7D
Spectacular Failure:
three 6's
Spectacular Success:
Target No. = Skill level + Dice Code

Space and Related Skills

Skill
Lvl
Attr
TN
ATs
:
Skill
Lvl
Attr
TN
ATs
Computer
 
int
edu
9
2
             

Other Vehicle Skills

Skill
Lvl
Attr
TN
ATs
:
Skill
Lvl
Attr
TN
ATs
Equestrian
 
dex
soc
12
7
   
Ground Craft
 
dex
edu
12
2
 
Grav Craft
 
dex
12
   
Watercraft
 
dex
end
12
10
 

Social Skills

Skill
Lvl
Attr
TN
ATs
:
Skill
Lvl
Attr
TN
ATs
Administration
1
edu
soc
5
10
   
Fast Talk
 
int
edu
9
2
 
Bribery
 
int
soc
9
7
   
Gambling
 
int
soc
9
7
 
Carousing
 
soc
7
   
Intimidation
3
str
end
15
19
 
Diplomacy
 
soc
7
   
Streetwise
6
end
int
28
27
 

Academic Skills

Skill
Lvl
Attr
TN
ATs
:
Skill
Lvl
Attr
TN
ATs
Acting
 
int
soc
9
7
   
Music
 
dex
int
12
9
 
Art
 
int
soc
9
7
   
Philosophy
 
int
edu
9
2
 
Craftsman
 
dex
edu
12
2
   
Psychology
 
int
edu
9
2
 
Dance
 
dex
soc
12
7
   
Research
 
edu
2
 
Instruction
 
int
edu
9
2
   
Writing
 
int
edu
9
2
 

Miscellaneous Skills

Skill
Lvl
Attr
TN
ATs
:
Skill
Lvl
Attr
TN
ATs
Athletics
 
str
dex
end
6
12
10
   
Intrusion
4
dex
int
24
21
 
Broker
 
int
edu
10
2
   
Investigation
 
int
9
 
Disguise
 
int
9
   
Navigation
 
int
edu
9
2
 
First Aid
 
int
edu
9
2
   
Perception
2
int
edu
15
8
 
Forgery
 
dex
int
12
9
   
Trader
 
int
soc
9
7
 
Interrogation
 
end
int
10
9
             

Military Skills

Skill
Lvl
Attr
TN
ATs
:
Skill
Lvl
Attr
TN
ATs
Camouflage
 
int
9
   
Stealth
4
dex
24
 
Leadership
5
end
soc
25
22
   
Survival
1
end
13
 
Recon
 
end
int
10
9
   
Tactics
 
int
edu
9
2
 

Weapon and Fighting Skills

Skill
Lvl
Attr
TN
ATs
:
Skill
Lvl
Attr
TN
ATs
Bow Combat
1
dex
15
   
Pistol
 
dex
12
 
Brawling
1
str
dex
9
15
   
Rifle
 
dex
12
 
Environment Combat
2
dex
int
18
15
   
Short Blade
1
dex
15
 
Heavy Weapons
 
str
dex
6
12
   
Shotgun
1
dex
15
 
Long Blade
6
str
dex
24
30
   
SMG
 
dex
12
 
Melee Combat
 
str
dex
6
12
   
Throwing
 
str
dex
6
12
 

Skill Totals

Sum of Int + Edu:
11
Skill Total:
35
Original Total:
35

Psionics

Psi Strength
Psionics Test
Training
Date
Location
Start
End
Location(s)
 
 
 
 
 
 
Discipline
Level
ATs
:
Discipline
Level
ATs
:
Discipline
Level
ATs
 
 
 
 
 
 
 
 
 
 
 

Weapons & Armor

Weapon / Armor
TL
Mass
Range
Shots
Damage
Saber
 
 
 
 
 

Possessions

Cash on Person
Cash Balance
Monthly Upkeep
TAS member
 
100,000
 
Yes
Other Possessions
Jherig
 
 
 
 

History

Years
Age
Dates
Activity
Notes
 
 
 
 
 


T4-Style Career

Common and Background Skills

Common
   
Background
Bow Combat
Survival
Streetwise
Short Blade

Service : Term One

Age
Skills
Notes
14 - 17
Stealth
Intrusion-2
Intimidation
Began his career at age 14 working for the local mob. Streetwise kid, to local punk, doing little jobs a local enforcer (plus a little for himself).  Easily avoided injury.

Service : Term Two

Age
Skills
Notes
18 - 21
 Intimidation
Intrusion
Shotgun
Leadership
Became the local enforcer. Badly wounded, but not injured out.

Service : Term Three

Age
Skills
Notes
22 - 25
Long blade
Stealth
Streetwise
Leadership
Learned some new methods, began his rise in the ranks.

Service : Term Four

Age
Skills
Notes
26 - 29
Streetwise
Intimidation
Long blade
Leadership
Continued his rise.

Service : Term Five

Age
Skills
Notes
30 - 33
Streetwise (4)
Admin (1)
Leadership-2
Became leader of the local mob.

Service : Term Six

Age
Skills
Notes
34 - 37
Stealth
Intrusion
Perception
Streetwise
"Retire" from mob, began doing odd jobs for nobility.

 

** 35 **
 
 

Service : Term Seven

Age
Skills
Notes
38 - 41
Stealth
Perception
Long blade
Streetwise
Made contacts with off world nobility.  Flew in my first
     spaceship.  Did some small but effective jobs.  He's now
     caught the eye of a few of the local sector's leaders, perhaps
     even the Duke.
** 40 **
 
 

Service : Mustering Out

Reason for Leaving:
working for Marquis Marcus Crestworthy
Benefits:
Jherig
100,000 Cr
3*Blade = Saber + long blade (5) + long blade (6)
TAS
Soc +1


The Jehrig

The Jherig is a small flying reptile (like a small dragon) about the size of a parrot.  It has the intelligence of a dog, but a reptillian personalty.  It knows various commands, but only does them when it wants to (so what would be a "command" to a dog, is a "suggestion/request" to a Jherig).

It has claws and teeth (as well as wings), and can fight reasonably well, but does so only when it feels theatened.  It will not attack on command, but it has occationally fought by my side, or at least warned me when it saw a danger I didn't (by digging it's claws harder into my sholder).

Jherigs (like many of the animals on my home world) are psionic, but not powerfully so.  It can read thoughts/emotions from the minds around it, and if it understands them, can act on them.  It can often sense an attacker (and sometimes will warn me).  It can also read  "suggestions/requests" directly from my mind.  It knows the  "suggestions/requests" for "watch my back", "scout out ahead",  "give me some privacy", "get me that (little thing I'm looking at)", "lookout/hide/fly".  Of course, I'm not psyonic, so I have no idea what things it says back, except from the look in his eyes.
 
 


The Homeworld

{Editorial: I don't have a good name for this world, nor for the two "races" that populate.  I'll work on this}

[MJW: It's almost certainly Lickta (1307 Foreven; 0507 Minim]

My homeworld is wet, lightly populated, and relativly early and exotic in it's evolution.  The politics are balkanized into contenents, and though there have been wars in the past, the population is so thin that contact between contenents is rare.

My homeworld is off the "space-lanes", is not strategically placed, and is generally unknown, so traders, generals, fortune seekers, and vacationers tend to ignore us.

Their are two "races" of humans on my world: the Highborne and the Lowborne.  There has been almost no interbreeding between these peoples since they met almost 4000 years ago.

The stereotypical Highborne is tall, thin, with pointed features, and black hair, highly educated, and frail.  The stereotypical Lowborne is the opposite, though, as in most cases, the stereotype isn't reality, and the two peoples have much more in common than they are willing to admit.  I am of the Lowborne.  The Highborne came to our world, and conquered it 4000 years ago.  The two peoples now live amongst each other in peace.

The Lowborne came to this world way too long ago to remember, and most Lowborne believe we've always been here.  By the time the Highborne arrived we had lost most of our technology, no one knows why, but some among the Highborne are begining to suspect.

Our world is a mix of high tech, and low tech.  High rises, and huge spires, and little cottages, and country churches.  The Lowborne do the low tech jobs: mostly farming, hunting, and low tech crafts and shopkeepers.  We live on farms, or in the wilds, or in small villages, of in the shops surrounding the highrises of the Highborne.

The Highborne handle the high tech stuff, though in fact they tend to avoid the appearance of "technology".  They read real books, walk (or sometimes ride horses), ....

The big secret is that my homeworld is highly psionic.  Many of the animals have psionic powers, and even some of the plants. All Highborne are slighly psionic, and tend to use psionics to communicate with their machines, their pets, and each other over long distances.  Actual "psionic powers" are still rare among the Highborne, but they do exist, and don't have be hidden on our world.

Among the Lowborne the "psionic powers" are more concentrated.  A few "witch doctors" have amazing powers, but no one thinks of  these as psionic.  Instead these "witch doctors" believe they invoke the spirits around them, and their powers tend to manifest themselves in ways that bear out this belife.  Most Lowborne don't seem to have psionic powers, but whether that is actual lack of ability, or just a fear of being called a "witch", or worst being called a "Highborne", is unknown.  It is illegal for a Lowborne to use "psionic powers" like the Highborne, but no self respecting Lowborne would do so anyway - which explains the whole "witch doctor" thing.  Those among the Highborne who think about these things think that something in the atmosphere, or food, or water, acts as a mild psionic drug.  After thousands of years it's become part of our genes.

[One theory is that the Psionic Institute is a very secret,  very powerful, group, either on, or perhaps within the governments on my Homeworld.  MJW has a theory of his own.]