The Nightshade Campaign Log
(1) A Slow Start -- 098-1122 to 119-1122
Nightshade heads off in a new direction, but makes little
progress.
Selling whiskey and selling their services.
Surely that's what it must be?
Several crew members take their turn with the small statuette
Finding out about a potential customer, someone called Arken, and even
some clues about Helia.
Or is he the Emperor's?
A buyer is found for the Blockade Bourbon.
Time to be moving on.
They take an interest in someone else's science project.
(10) The Rock -- 185-1122 to 186-1122
An unexpected find.
They leave things as they found them.
From Fosey to Mora in one easy step.
The man who hired them as crew a few years ago joins theirs.
(14) Pet Projects -- 195-1122 to 197-1122
Marquis Marc pokes into sparkly pink mode, and everyone else pokes into
their own interests.
(15) Drilling Down -- 198-1122 to
235-1122
They dig a tunnel to the center of an asteroid.
(16) Pandora's Box -- 236-1122 to
237-1122
Well, it's some sort of box, anyway.
Shopping attracts attention.
Some interesting developments in the case of Willi Marsh.
Questions are asked, and questions are raised
It's been some time since the Marchioness has dined with such high
nobility.
Nobles must attend events, however unimportant; but the conversation is
rarely as inconsequential as the occasion..
(22) Garden Party -- 245-1122 to 274-1122
They say goodbye to the centers of civilization with a brief but
informative party. Then it's off to the world of fish oil and
zacks...
Many things can be obtained on Goose.
All sorts of things are loaded or installed, and it's time to move on.
From system to system, subsector to subsector, sector to sector, and
yet no sign of them.
(26) Local Politics -- 312-1122 to
323-1122
The advisories say not to get involved.
The last session....