UPP |
Str |
Dex |
End |
Int |
Edu |
Soc |
---|---|---|---|---|---|---|
Base |
A |
8 |
C |
C |
F |
7 |
Current |
Weight |
Height |
Race (Variety) |
Birthdate |
Apparent Age (Actual Age) |
Sex |
Current Career |
Rank / Title |
---|---|---|---|---|---|---|---|
150# |
5' 11" |
human |
???-1087 |
35 (sometime in 1122) |
F |
System |
Subsector |
Sector |
UWP |
---|---|---|---|
Efate |
Regina |
Spinward Marches |
A644930-D |
Starport |
Size |
Atmos |
Hydro | Population |
Law Level |
Tech Level |
---|---|---|---|---|---|---|
A |
Medium |
Thin |
Wet |
High |
No Law |
Avg Stellar |
Rating |
Dice Code |
Rating |
Dice Code |
Rating |
Dice Code |
---|---|---|---|---|---|
Easy |
Auto / 2D |
Difficult |
4D |
Staggering |
6D |
Average |
3D |
Formidable |
5D |
Impossible |
7D |
Spectacular Failure: |
three 6's |
Spectacular Success: |
Target No. = Skill level + Dice Code |
||
Target Number formula | AT roll: Formidable, target = (3 * AT) + base | ||||
Regular: |
Attr + 3 x Lvl | Base for New Skill: | 10 | ||
JoT: |
Attr + Lvl | Base for Existing Skill: | 13 - current level |
Root Skills |
(three) |
|||
---|---|---|---|---|
Secondary
Skills |
(three) |
|||
Total Skills |
0 |
(max 40) |
||
Skill Cap
Number |
0 |
(max 60) |
Skill |
Lvl |
Attr |
TN |
AT |
: |
Skill |
Lvl |
Attr |
TN |
AT |
---|---|---|---|---|---|---|---|---|---|---|
Black Technology |
1 |
int edu |
15 18 |
Sensors | 4 | end edu |
24 27 |
|||
Computer |
0 |
int edu |
12 15 |
Vaccsuit | 2 | dex | 14 | |||
Pilot |
1 |
dex |
11 |
Skill |
Lvl |
Attr |
TN |
AT |
: |
Skill |
Lvl |
Attr |
TN |
AT |
---|---|---|---|---|---|---|---|---|---|---|
Equestrian |
dex soc |
8 7 |
Ground Craft |
dex edu |
8 15 |
|||||
Gravcraft |
1 |
dex |
11 |
Watercraft |
dex end |
8 12 |
Skill |
Lvl |
Attr |
TN |
AT |
: |
Skill |
Lvl |
Attr |
TN |
AT |
---|---|---|---|---|---|---|---|---|---|---|
Bribery |
int soc |
12 7 |
Gambling |
int soc |
12 7 |
|||||
Carousing |
1 |
soc |
10 |
Golf |
1 |
dex soc |
11 10 |
|||
Diplomacy |
soc |
7 |
Intimidation | str end |
10 12 |
|||||
Fast Talk |
int edu |
12 15 |
Streetwise | 2 | end int |
18 18 |
Skill |
Lvl |
Attr |
TN |
AT |
: |
Skill |
Lvl |
Attr |
TN |
AT |
---|---|---|---|---|---|---|---|---|---|---|
Acting |
int soc |
12 7 |
Music |
dex int |
8 12 |
|||||
Art |
int soc |
12 7 |
Philosophy |
int edu |
12 15 |
|||||
Craftsman |
dex edu |
8 15 |
Psychology |
int edu |
12 15 |
|||||
Dance |
dex soc |
8 7 |
Research |
edu |
15 |
|||||
Instruction |
int edu |
12 15 |
Writing |
int edu |
12 15 |
Skill |
Lvl |
Attr |
TN |
AT |
: |
Skill |
Lvl |
Attr |
TN |
AT |
---|---|---|---|---|---|---|---|---|---|---|
Athletics |
str dex end |
10 8 12 |
Intrusion |
dex int |
8 12 |
|||||
Broker |
int edu |
12 15 |
Investigation |
int |
12 |
|||||
Disguise |
int |
12 |
Navigation |
int edu |
12 15 |
|||||
First Aid |
int edu |
12 15 |
Perception |
2 |
int edu |
18 21 |
||||
Forgery |
dex int |
8 12 |
Trader |
int soc |
12 7 |
|||||
Interrogation |
end int |
12 12 |
Skill |
Lvl |
: |
str |
dex |
end |
int |
edu |
soc |
: |
AT |
---|---|---|---|---|---|---|---|---|---|---|
Jack of
Trades |
3 |
13 |
11 |
15 |
15 |
18 |
10 |
Skill |
Lvl |
Attr |
TN |
AT |
: |
Skill |
Lvl |
Attr |
TN |
AT |
---|---|---|---|---|---|---|---|---|---|---|
Camouflage |
int |
12 |
Stealth |
dex |
8 |
|||||
Leadership |
end soc |
12 7 |
Survival |
2 |
end |
12 |
||||
Recon |
end int |
12 12 |
Tactics |
int edu |
12 15 |
Skill |
Lvl |
Attr |
TN |
AT |
: |
Skill |
Lvl |
Attr |
TN |
AT |
---|---|---|---|---|---|---|---|---|---|---|
Bow Combat |
dex |
8 |
Pistol |
1 |
dex |
11 |
||||
Brawling |
2 |
str dex |
16 14 |
Rifle |
dex |
8 |
||||
Environment
Combat |
2 |
dex int |
14 18 |
Short Blade |
dex |
8 |
||||
Heavy Weapons |
str dex |
10 8 |
Shotgun |
dex |
8 |
|||||
Long Blade |
str dex |
10 8 |
SMG |
dex |
8 |
|||||
Melee Combat |
str dex |
10 8 |
Throwing |
str dex |
10 8 |
Psi
Strength |
Psionics
Test |
Training |
|||
---|---|---|---|---|---|
Date |
Location |
Start |
End |
Location(s) |
|
Discipline |
Lvl |
TN |
AT |
: |
Discipline |
Lvl |
TN |
AT |
---|---|---|---|---|---|---|---|---|
Weapon / Armor |
TL |
Mass |
Range |
Shots |
Damage |
---|---|---|---|---|---|
(pistol) |
Cash on person |
Cash balance |
Monthly Upkeep |
Monthly Income |
TAS member since |
---|---|---|---|---|
-- |
no. |
Position |
Base
salary |
Skill |
Multiplier |
adjust |
Actual
salary |
|
---|---|---|---|---|---|---|---|
skill |
no. |
||||||
1 |
Sensors |
4 |
1 |
||||
2 |
1/2 |
||||||
3 |
1/3 |
||||||
4 |
1/4 |
||||||
Total: |
Other
Possessions |
||||
---|---|---|---|---|
Career |
Branch |
Terms |
Final Rank or Position |
Reason for Leaving |
Pension |
Discharge Date |
Discharge World |
---|---|---|---|---|---|---|---|
Scout |
Field |
4 |
- |
Leave Service |
- |
001-1121 |
Lunion / Lunion |
Awards
and Decorations |
Special
Assignments |
|||
---|---|---|---|---|
Contact School |
Special Mission |
Years |
Age |
Dates |
Activity |
Notes |
---|---|---|---|---|
Common |
||
---|---|---|
Background |
Computer-0 |
Gravcraft-0 |
Education |
Where |
Admission |
Years |
Graduate |
Skills |
---|---|---|---|---|---|
(none) |
Age |
Year |
Arm, Branch Office |
Assign. |
Command, Staff, Position |
End Rank |
Decoration |
Skills |
Notes |
---|---|---|---|---|---|---|---|---|
18 |
1105 |
Field,
Exploration |
Initial Training |
Pilot-1 |
||||
19 |
1106 |
Routine |
||||||
20 |
1107 |
Mission |
Survival-1 |
very easy |
||||
21 |
1108 |
Mission |
EDU+1 |
scraped through |
Age |
Year |
Arm, Branch Office |
Assign. |
Command, Staff, Position |
End Rank |
Decoration |
Skills |
Notes |
---|---|---|---|---|---|---|---|---|
22 |
1109 |
Field,
Exploration |
Contact School |
Survival-1 Streetwise-1 |
||||
23 |
1110 |
Routine |
||||||
24 |
1111 |
Routine |
DEX+1 |
|||||
25 |
1112 |
Routine |
EDU+1 |
wounded |
Age |
Year |
Arm, Branch Office |
Assign. |
Command, Staff, Position |
End Rank |
Decoration |
Skills |
Notes |
---|---|---|---|---|---|---|---|---|
26 |
1113 |
Field,
Exploration |
MIssion |
Sensors-1 |
||||
27 |
1114 |
Routine |
Pistol-1 |
|||||
28 |
1115 |
Routine |
STR+1 |
|||||
29 |
1116 |
Mission |
Streetwise-1 |
Age |
Year |
Arm, Branch Office |
Assign. |
Command, Staff, Position |
End Rank |
Decoration |
Skills |
Notes |
---|---|---|---|---|---|---|---|---|
30 |
1117 |
Field,
Exploration |
Special Mission |
Sensor-2 |
||||
31 |
1118 |
Routine |
EDU+1 |
|||||
32 |
1119 |
Field Training |
Environ. Combat-1 |
|||||
33 |
1120 |
Routine |
Reason for Leaving |
Leave Service (boredom) |
---|---|
Benefits |
Jack-of-Trades-3 |
Low Passage |
|
Vaccsuit-2 |
|
EDU+8 |
|
Pistol (type) |
|
Brawling-2 |
|
Environmental Combat-1 |
Allys Hollow is indeed a fantastic resort.
Skiing, diving, sailing, flying, everything all inclusive -- and so it
should be, for a thousand credits a day. A week was all she could
manage before returning to the reality of life in Heliopolis.
So much for a job surveying the wilderness of the
world -- it turns out the reason there was virtually no data in the
scout banks was not the lack of qualified sensor techs here, but a
total prohibition on such scans. For some reason, the Spirelleans
didn't want anyone overflying their world or looking for interesting
features.
A job on the world itself was pretty much out of the
question. Whether she liked the radical socialist vegetarian
lifestyle or not, finding work on a world where by the age of 16 most
citizens
had at least five years in their chosen profession was not going to be
easy.
That left the starport and the scout base.
Well, the scout base, as it turns out, is just a minor
installation. Actually, calling it a minor installation is
perhaps overstating its size. What is more, most of the staff
here are determined to stay, and do whatever they can to keep their
posting on this quiet but comfortable world. No-one leaves, so
there's not even any temporary positions open.
That leaves the starport. Well, at least
the job of barman is interesting -- all sorts come through here, from
Imperial nobles on vacation to slobs like Elden Brockwin, and the bar
here is also a much better class at most C-grade starports.
Breaking
up the occasional bar fight is no problem for her, and helps break up
the routine. It's a good enough job until someone comes along
offering
real adventure.