Marc Miller's Traveller Character Sheet

Edward "Shark" Teeth

(Mike Greene)

UPP

Str

Dex

End

Int

Edu

Soc

Base

5

9

B

A

B

6

Current








Weight

Height

Race (Variety)

Birthdate

Apparent Age (Actual Age)

Sex

Current Career

Rank / Title



human

293-1075

47

M

Agent

Colonel

Homeworld

System

Subsector

Sector

UWP

Romar

Glisten

Spinward Marches

B450456-B


Starport

Size

Atmos

Hydro

Population

Law Level

Tech Level

B

Small

Thin

Desert

Moderate

Moderate

Avg Stellar

Difficulty Codes

Rating

Dice Code

Rating

Dice Code

Rating

Dice Code

Easy

Auto / 2D

Difficult

4D

Staggering

6D

Average

3D

Formidable

5D

Impossible

7D

Spectacular Failure:

three 6's

Spectacular Success:

Target No. = Skill level + Dice Code

Target Number formula

AT roll: Formidable, target = (3 * AT) + base

Regular:

Attr + 3 x Lvl

Base for New Skill:

10

JoT:

Attr + Lvl

Base for Existing Skill:

13 - current level

Skill Cap

Root Skills

Medical

Investigation

Streetwise

(three)

Secondary Skills

Forensics

Sensors

Pistol

(three)

Total Skills

36

(max 40)

Skill Cap Number

60

(max 60)

Space and Related Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Computer

3

int
edu

19
20



Vaccsuit

3

dex

19


Sensors

3

end
edu

20
20



Communications

0

edu

11


Other Vehicle Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Equestrian


dex
soc

9
6



Ground Craft

0

dex
edu

9
8


Gravcraft

0

dex

9



Watercraft


dex
end

9
11


Social Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Bribery


int
soc

10
6



Intimidation


str
end

5
11


Carousing

3

soc

15



Language, Script

0

int
edu

10
11


Diplomacy

2

soc

12



Language, Zhodani

2

int
edu

16
17


Fast Talk


int
edu

10
11



Streetwise

7

end
int

32
31


Gambling

1

int
soc

13
9








Academic Skill

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Acting

2

int
soc

16
12



Medical

8

int
edu

34
35

1

Art


int
soc

10
6



Music


dex
int

9
10


Biology

1

int
edu

13
14

1


Philosophy


int
edu

10
11


Chemistry

1

int
edu

13
14



Psychology


int
edu

10
11


Craftsman


dex
edu

9
11



Research

3

edu

20


Dance


dex
soc

9
6



Robotics

3

int
edu

19
20


Forensics

5

int
edu

25
26



Writing

1

int
edu

13
14


Instruction


int
edu

10
11








Miscellaneous Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Athletics


str
dex
end

5
9
11



Intrusion


dex
int

9
10


Broker


int
edu

10
11



Investigation

10

int

40


Disguise


int

10



Navigation


int
edu

10
11


First Aid

0

int
edu

10
11



Perception

3

int
edu

19
20


Forgery


dex
int

9
10



Survey

0

edu

11


Interrogation


end
int

11
10



Trader


int
soc

10
6



Skill

Lvl

:

str

dex

end

int

edu

soc

:

AT

Jack of Trades

2


7

11

13

12

13

7



Military Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Camouflage

0

int

10



Stealth

2

dex

15


Forward Observer

0

int
edu

10
11



Survival

0

end

11


Leadership

1

end
soc

14
9



Tactics

4

int
edu

22
24


Recon

0

end
int

11
10








Weapon and Fighting Skills

Skill

Lvl

Attr

TN

AT

:

Skill

Lvl

Attr

TN

AT

Bow Combat


dex

9



Rifle

0

dex

9


Brawling

2

str
dex

11
15



Short Blade


dex

9


Environment Combat

2

dex
int

15
16



Shotgun


dex

9


Heavy Weapons

2

str
dex

11
15



SMG

1

dex

12


Long Blade

0

str
dex

5
9



Throwing


str
dex

5
9


Melee Combat


str
dex

5
9



Zack Fighting

3

str
dex
end

14
18
20


Pistol

5

dex

24

1







Psionics

Psi Strength

Psionics Test

Training

Date

Location

Start

End

Location(s)








Discipline

Lvl

TN

AT

:

Discipline

Lvl

TN

AT










Weapons and Armor

Weapon / Armor

TL

Mass

Range

Shots

Damage







Possessions

Cash on person

Cash balance

Monthly Upkeep

Monthly Income

TAS member since





mustering out


no.

Position

Base salary

Skill

Multiplier

adjust

Actual salary

skill

no.

1

First Officer


--


1



2

Medical Officer




1/2



3





1/3



4





1/4



Total:




Other Possessions






Career One: Army

Career

Branch

Terms

Final Rank or Position

Reason for Leaving

Pension

Discharge Date

Discharge World

Army

Commando

2


Refused Re-Enlistment





Awards and Decorations

Special Assignments

MCG*

Commando School

Career Two: Agent

Career

Branch

Terms

Final Rank or Position

Reason for Leaving

Pension

Discharge Date

Discharge World

Agent

Imperial Intelligence

4

Colonel

Retired





Awards and Decorations

Special Assignments

Silver Star **

Bronze Star


History

Years

Age

Dates

Activity

Notes














































Background Links




























T4-Style Career

Common and Background Skills

Common



Background



Academic Record

Education

Where

Admission

Years

Graduate

Skills

Military Academy


Accept

4 (????-????)

(Hon)\

Survival, Tactics

Army : Term One

Age

Years

Rank(s)

Decoration(s)

Skills

Notes

22




Environ. Combat
Gun Combat

Commando School

23 - 25



MCG


Coimmand, Unofficial skirmish

Army : Term Two

Age

Years

Rank(s)

Decoration(s)

Skills

Notes

26 - 29



MCG


An impossible mission was successful, but left a team member behind.

Army : Mustering Out

Reason for Leaving

Refused Re-Enlistment

Benefits

50 kCr

The Company : Term One

Age

Years

Rank(s)

Decoration(s)

Skills

Notes

30 - 33



Silver Star


Commission, Promotion; Field Operative

The Company : Term Two

Age

Years

Rank(s)

Decoration(s)

Skills

Notes

34 - 37



Silver Star


Commission, Promotion

The Company : Term Three

Age

Years

Rank(s)

Decoration(s)

Skills

Notes

38 - 41



Silver Star


Commission, Promotion

The Company : Term Four

Age

Years

Rank(s)

Decoration(s)

Skills

Notes

42 - 45


Colonel

Bronze Star


Commission, Promotion; Injured (Artificial Elbow)

The Company : Mustering Out

Reason for Leaving

Retired (Officially)

Benefits

67.5 kCr

TAS Member

High Passage

Weapon

Forensics Kit



Background Notes

Here he is.  He is a lower class street kid made good.
 

My world code is: b57376c

Star port B
Size       Small
Atmos   Standard
Hydro   Desert
Popu     1 Mil+
Law level  4 (roll was a 6)
Tech Level  C  (roll was a 7+2 for star port)

Stats:
STR 5           (Started as a 4)
Dex 9
End 11          (Started as a 9)
Int 10            (started as a 9)
Education 11 (Started as a 6, + 4 coledge + 1 honors)
SS 5             (Started as a 4)

Edward (Shark) Teeth  (no one has called me Shark since I left the streets)  I got my nick name in an incident when I was eight.  In a fight with a bigger kid (called for ever after this, Scar) I bit a chunk out of the arm which he held me in a head lock with.  He let me go calling me "you G!$ D%#*ed Shark".  Who knows why he said that, but the name stuck.

History:

After that I got some respect on the streets.  I setup my own little gang.  Mostly did petty stuff. Simple cons, a little B&E, extortion of other gangs and hoods.  I was a little smarter than most of the other kids.  I was smart enough to only hit those who couldn't hit back.  I controlled the gang, I didn't do the jobs.  That's why I could get into the Mil Academy, I was never arrested or convicted.

Ran on the streets till I graduated high school.  Mostly self taught.  I got a High School
Equivalency, and applied to the Military Academy.  My entrance tests were good enough to get me in and I was able to get some spending money from my folks.  But as they had very little to spare I couldn't spend too much time away from school so I excelled.  Also being so young I made few friends at school.  Being so little, I learned survival and tactics early in my career.

After the academy I went to commando.  I learned enviro. combat and more gun combat. Then I took my command, got my first promotion and my first medal (no combat ribbon as this was an unofficial/unknown to the public skirmish.  I stayed in the army expecting to be a career officer.  Next term I got another command, promotion and a medal (another MCG). This time I got this one because I completed what was thought to be an impossible mission. But to do so I had to leave one of my team behind.  This broke the cardinal rule of the commando teams.  I did it because The Company had approached me and recruited my team for the mission and told me it was to save critical trade negotiations.  And I must bring the prisoner back at all costs.  I took this to heart and accomplished to kidnapping.  Leaving a wounded soldier to be captured, tortured, and killed.  The trade negotiations were a success. And I was no longer welcome in the Army.

The Company took me in.  I was made afield operative.  I learned how to track down
criminals.  How to fight them legally and with more direct action.  And eventually how to negotiate for the release of captured operatives (trade negotiations).  In the course of my twenty years as an agent I received 4 promotions, 3 silver stars and a bronze star.  I can't tell you about most of my missions.  If I did, someone would have to kill you and me.

In my last term with the Company.  I was assigned to a first contact ship.  I was the official follow the rules guy.  On our third contact I was with the contact team and saw that one of the contact personnel was selling advanced technology to some disreputable characters of this new race.  I made a mistake and in the ensuing fight was shot in the arm.  I did manage to stop the sale, but I messed up the contact pretty badly.  I was awarded by the Law enforcement side of the Company and condemned by operations, so I retired.
 

I mustered out of the Army with 50K credits.

I mustered out of the Company with 67.5Kcr, a TAS membership, 1 high passage anywhere in the empire, one of my assigned service weapons, and a forensics kit.
I am a Colonel in Imperial Intelligence.