Marc Miller's Traveller Character Sheet

Jaekovic Ils-Nevronne

(NPC)

UPP
Str
Dex
End
Int
Edu
Soc
Base
8
B
9
A
B
8
Current







Weight
Height
Race (Variety)
Birthdate
Apparent Age (Actual Age)
Sex
Current Career
Rank / Title
104
1.9
Solomani
???-????
38 (43) (when?)
M
Freelance

Homeworld

System
Subsector
Sector
UWP
Jewell
Jewell
Spinward Marches
A777999-C

Starport
Size
Atmos
Hydro Population
Law Level
Tech Level
A
Medium
Standard
Wet
High
High
Avg Stellar

Difficulty Codes

Rating
Dice Code
Rating
Dice Code
Rating
Dice Code
Easy
Auto / 2D
Difficult
4D
Staggering
6D
Average
3D
Formidable
5D
Impossible
7D
Spectacular Failure:
three 6's
Spectacular Success:
Target No. = Skill level + Dice Code
Target Number formula AT roll: Formidable, target = (3 * AT) + base
Regular:
Attr + 3 x Lvl Base for New Skill: 10
JoT:
Attr + Lvl Base for Existing Skill: 13 - current level

Skill Cap

Root Skills



(three)
Secondary Skills



(three)
Total Skills
0
(max 40)
Skill Cap Number
0
(max 60)

Space and Related Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Computer
2
int
edu
16
17


Sensors
2
end
edu
15
17

Engineering
1
int
edu
13
14


Ship's Boat
1
dex
14

Gravitics
1
int
edu
13
14


Vaccsuit
1
dex
14

Other Vehicle Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Equestrian

dex
soc
11
8


Ground Craft

dex
edu
11
11

Gravcraft
3
dex
20


Watercraft

dex
end
11
9

Social Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Administration
1
edu
soc
14
11


Gambling
1
int
soc
13
11

Bribery
2
int
soc
16
14


Intimidation

str
end
8
9

Carousing
2
soc
14


Language, Gvegh
1
int
edu
13
14

Diplomacy

soc
8


Language, Zhodani
1
int
edu
13
14

Fast Talk

int
edu
10
11


Streetwise
2
end
int
15
16

Academic Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Acting

int
soc
10
8


Music

dex
int
11
10

Archeology
2
dex
edu
17
17


Philosophy

int
edu
10
11

Art

int
soc
10
8


Psychology

int
edu
10
11

Craftsman

dex
edu
11
11


Research

edu
11

Dance

dex
soc
11
8


Robotics
1
int
edu
13
14

History
1
edu
14


Writing

int
edu
10
11

Instruction

int
edu
10
11







Miscellaneous Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Athletics

str
dex
end
8
11
9


Intrusion
3
dex
int
20
19

Broker

int
edu
10
11


Investigation

int
10

Disguise

int
10


Navigation
1
int
edu
13
14

First Aid

int
edu
10
11


Perception

int
edu
10
11

Forgery
2
dex
int
17
16


Trader

int
soc
10
8

Interrogation

end
int
9
10








Skill
Lvl
:
str
dex
end
int
edu
soc
:
AT
Jack of Trades
2

10
13
11
12
13
10


Military Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Camouflage

int
10


Stealth
1
dex
14

Leadership
1
end
soc
12
11


Survival
1
end
12

Recon

end
int
9
10


Tactics

int
edu
10
11

Weapon and Fighting Skills

Skill
Lvl
Attr
TN
AT
:
Skill
Lvl
Attr
TN
AT
Bow Combat
(crossbow)
1
dex
14


Pistol
3
dex
20

Brawling
2
str
dex
14
17


Rifle
2
dex
17

Environment Combat

dex
int
11
10


Short Blade

dex
11

Heavy Weapons

str
dex
8
11


Shotgun

dex
11

Long Blade
2
str
dex
14
17


SMG
1
dex
14

Melee Combat

str
dex
8
11


Throwing
1
str
dex
11
14

Psionics

Psi Strength
Psionics Test
Training
Date
Location
Start
End
Location(s)







Discipline
Lvl
TN
AT
:
Discipline
Lvl
TN
AT









Weapons and Armor

Weapon / Armor
TL
Mass
Range
Shots
Damage
Gauss pistol (3), Zhodani





Autopistol, 12.7 mm





Body pistol, 6 mm





Stiletto, 15 cm






Due to several circumstances in my past career, I have come into posession of a matched pair of zhodani guass pistols (mostly as conversation centerpieces).  This is normally worn in a pair of shoulder holsters under the jacket.  (Obvious, obligatory bulges notwithstanding).

I also carry a 12.7 mm (11 round grip clip) chromed autopistol with integral laser des sights and sending unit (2m short range) to a pair of sunglasses (detailed further on) HUD unit, adding +1 for the laser and +2 for the HUD to any combat rolls....  This weapon is tricked, and I will detail it further when I have more time.

I am carrying a 15 cm stiletto style switchblade in a boot sheath. I am probably also about to start carrying a 6mm body pistol in a small of the back (belt) holster. No additional ammo with this one, it is for emergencies only.

Possessions

Cash on person
Cash balance
Monthly Upkeep
Monthly Income
TAS member since
4000
70 kCr


--

no.
Position
Base salary
Skill
Multiplier
adjust
Actual salary
skill
no.
1




1


2




1/2


3




1/3


4




1/4


Total:



Other Possessions
Sunglasses HUD unit




Career(s)

Career
Branch
Terms
Final Rank or Position
Reason for Leaving
Pension
Discharge Date
Discharge World
Scout

6

Retired
12 kCr
200-1120


Awards and Decorations
Special Assignments
7 Special Mission Commendations
Service Ribbon
Purple Heart **
7 Special Missions
Specialist School
2 Covert Ops Missions
2 Certificates
Combat Service Ribbon

Intelligence School
Tech School

History

Years
Age
Dates
Activity
Notes













































Background Links




























MT-Style Career

Common and Background Skills

Common


Background


Academic Record

Education
Where
Admission
Years
Graduate
Skills
College

Accept
4 (1094-1097)
(Hon)
Computer
Admin

Scout : Term One

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
18
1098
Operations
Training

IS 10



19
1099
Special Mission

IS 11
Commendation


20
1100
Routine





21
1101
Field Training





Scout : Term Two

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
22
1102
Technical
Specialist School





23
1103
Mission





24
1104
Special Mission


Commendation


25
1105
Special Mission

IS 12
Commendation


Scout : Term Three

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
26
1106
Detached Duty
Special Mission

IS 13
Commendation


27
1107
Base





28
1108
Special Mission


Commendation

Took place on the Vargr border
29
1109
Covert Op Mission


Service Ribbon
Purple Heart


Scout : Term Four

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
30
1110
Operations
Mission

IS 14



31
1111
Routine





32
1112
Intelligence School


Certificate

Tested PSI "4"
33
1113
Special Mission


Commendation
Purple Heart


Scout : Term Five

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
34
1114
Technical
Covert Ops

IS 15
Combat Service Ribbon


35
1115
MIssion





36
1116
Base





37
1117
Tech School


Certificate


Scout : Term Six

Age
Year
Arm, Branch Office
Assign.
Command, Staff, Position
End Rank
Decoration
Skills
Notes
38
1118
Detached Duty
Mission





39
1119
Mission





40
1120
Special Mission


Commendation


41
1121



Purple Heart


Scout : Mustering Out

Reason for Leaving
Retired
Benefits
Passage
2 Weapons
80 kCr
Passed up: Ship benefit


Background Notes

Background (rough notes)

He's an ex-Scout, with no piloting.  He went thorugh six terms with no piloting.  Since he came out of college with honors, in the bureaucracy,  somebody flitted him around from place to place all the time.  Had several commendations for special missions, and managed to take two wartime missions (or were they covert ops?).  Got out in 1120, puttered around.  Pension of 12k a year, mustered out with 80k, and with a ship but Robin didn't take it -- an equivalent benefit to be named later.  Burned up about 10k goofing off, then happened about six months ago into some friends who he had known thorugh service or some other connection and picked up some freelance observation.  Contracted to "report back on these people," and so did a couple of hops here and there.  Last hop was here about a month ago.  He finished up his report and filed it, and just been lazing around.  As a result, he's burning through money fairly quickly.  So he wants to get out of here.  He's spent 20k since he's been here at the resort, and it's burning fast.

Evidently he's done some covert stuff, and also a language -- zhodani?  aslan?  vargr? -- and a general history interest.  Grav, blade, etc.  Perhaps he cut a few throats from behind.  He doesn't want to get into combat, but he's had many opportunities, so he's well trained if necessary, but that's for the grunts, not him.  "Artisan" becomes "Craftsman" -- to be defined later.  JoT shows he has resourcefullness.  Nearly killed twice, including in a wartime mission in 1108 -- up in the restlessness on the vargr border.

He's been here about 20 days, seen the sites, hired a vehicle and took a tour -- one guided, another unguided, including camping and so on.  Some relaxing, because have done lots of scout tyupe stuff, and jobs were observations, doing some nightclubbing.  Picked up a good tan on beaching, done some fishing, drinking drinks with little umbrellas, some casino gambling.  So he knows his way around here.

Usually wears nondescript civvies.  Normally carries backup pistol, and a pair of <swinging>, but no firearms here at resort.  He has most of his stuff in storage at the scout base.

He's interacted with the folks at the scout base a good bit.  They're very friendly.  In particular, there's Fred Gravellax(sp?), who has a real weakness for offworld drinks.  He's married a local girl, he's somebody who carouses a lot with those passing through, especially ex-Scouts.

At some point, Jaek married a scout.  He hasn't seen her in many years, so it's a paper marriage (more details later).  Married about 12 years ago, served together, parted, kept in touch through writing and electronics, lost track of her.  It was the sort of thing like, kind of madly in love with her, spent two years about ship, kind of parted, he doesn't know where he stands with it.  He wears a wedding ring, but doesn't act like it, just because it's like, "I was married, but it's a long story.



He tends to be a bit... evasive... in discussing employement details.  His embarrassment at never actually learning the ins and outs of piloting (considering the service he mustered from) is evident, but his overall competence with everything else is conveyed as a cooler, more laid back, been there, done that, attitude.

Jaek mustered with around 80,000 credits.  He burned through about 30,000 (which would include some observation and aquisition gear for his freelance 'business venture' and he have picked up about 25,000 in contracts and two to five contacts.  So, his net worth is about 75,000 right now less expenses here of 20,000, and he have not been paid yet by the 'noble' who hired him to 'watch' his significant other.

With this eclectic (to say the least) crew he has just met, it helps to know just how familiar he is with the more exotic members' races.  He knows of hivers, probably only by technical data (picture a lecturer in a huge auditorium laser pointing to a screen: "Hivers... Chapter one - biology blah blah blah").  Scouts tend to be more familiar with this general type of knowledge (being a contact oriented service anyway) than, say, Marines. [Not discounting of course, that given the advanced degree of technology, everyone would know the basic 'book facts' about different races and such...]

Given how his career went, he's no doubt come in contact with vargr (pro- and anti-Imperium factions). Hiver, K'kree, and Aslan are probably limited to knowledge from training and/or studies rather than practical experience. Sagan's probably the first hiver he's seen in person, but he already knows at least the basics about their physiology, general psychology, and quirks. (Sagan's sort of odd, though, even for a hiver.)

Oh, and since someone's bound to ask, no he doesn't know anything about cockroaches except they're nasty little insects that once on a ship are hard to remove.

But the girl....(one meter tall, bossy, etc) what is it he makes of her?  Would he be familiar with women who are only 1 meter tall?  He has never seen anything like her before, or heard of a race like that either.  It's a safe bet she's a minor human race of some sort, clearly, but what or where he has no idea.

This scout is embarassed that he does not know how to actually pilot a craft (since the scout service is 'known' for pilot training).  It was an interesting quirk of the dice that I had no opportunites for piloting, and as a result, he thinks other people might look a bit strangely at him if he told them he could not pilot.

So he will overcompensate by bluffing.  He will talk his way around a direct answer, and even pretend he knows what he is doing.  It is almost a phobia.  He has ship's boat (one I think) so his piloting is 0.  So he could, in a pinch, pull off a simple manuever (maybe, heh heh) but will act like he has all the confidence in the world.  I guess he would even 'buff' his resume, though his personality is such that he probably will not lie to anyone he likes / respects.

Grandmother vilani, grandfather solomani