Miyara Kyosuke (deceased)

II
STR
14
II
INT
13
CHAR
4
IV
DEX
16 II
WITS
14
CHRM
6
I
STA
15 I
WPR 12
LOY
4

Initiative
15
Move
7

Hits
14

Check
pts
Page TRAITS
notes

15
b-21 Combat Reflexes
various combat effects

15
b-22 Night Vision
(total dark version=15)

10
Literate


40
c-31
Trained by a Master
req'd for advanced martial arts

10
gav
Og Style
swing damage for karate
I
4

 Acute Vision +2
2 pts per +1, max 6/+3

-10

Code of Honor
informal code that applies all the time

-10

Honesty


-15

Pacifism
self defense only

-5

Truthfulness

II
20 b-19/gav
Alertness + 4
5 per level

Check
pts
Page
dif
SKILLS
level default
target
notes
II
16
H Acrobat 3 DEX-6 [a] + 3


1 4-183
E
Carousing
0 STA-4
[a]

I
16 4-183
A Climbing 4
STR-5
or DEX-5
[a] + 4

I
8 b-64
A
Clown
2
[a] + 2
as Performance
III
24
c-139 H
Clown Fighting 5
WITS + 5
as Drunken Fighting
II
56
gav E
Combat Agility 15 avg(DEX, STA) (base) + 15 base = 15
total = 30
I
16 4-195
E
First Aid 5 INT-5 [a] + 5
restores d6-2
VII
I28 b-51 H Karate 6
(combat)

4 4-219
A
Search
1
Sense - 5
(WITS based)
15
Vision 17

n/a

gav

Sense Roll

WITS
18
Vision 20
see Alertness

2
A Shadowing 0 INT-6 [a]
IV
8 b-67
A
Stealth
2 WITS-5
or DEX-5
[a] + 3


2
b-57
A
Survival, Desert
0
WITS-5
[a]


2
b-57 A
Survival, Island / Beach 0 WITS-5 [a]

2
b-57 A
Survival, Jungle 0 WITS-5 [a]

12 b-57 A
Survival, Mountains 3
WITS-5 [a] + 3


2
b-57 A
Survival, Plains 0 WITS-5 [a]

2
b-57 A
Survival, Swampland 0 WITS-5 [a]

8 b-57 A
Survival, Woodlands 2 WITS-5 [a] + 2


1

E
Swimming
0
STR-5
or DEX-4
[a]


8
A
Tracking
2 INT-5
[a] + 2

I

gav
H
Crap Examination

INT-5




Points available

8

Combat

((dex+wits)/2)  Init
15 Hit
22 (20 kick)
((dex+sta)/4)    Move 7
(lite p.18) Base Damage
2d + 4
DR
0
(Comb.Agi/2)    Dodge
16
Passive Defense
0
Parry
15

Hit Points
Original
15
Remaining
2

Clown Fighting

  • Based on WITS
  • Roll Clown Fight Skill (WITS + skill = 19) vs. Opponent INT
  • Loser is at -1 to hit or defend per point by which lost.

Combat Reflexes

  • +1 to Active Defense (dodge, parry, block)
  • +2 to Fright Check
  • Side gets +1 to avoid surprise attack, +2 if leader
  • +6 to wake up (fail STA) or recover from surprise or mental "stun"
  • never "freeze" in surprise situation

Karate

  • Based on DEX; hit = Karate + DEX = 22
  • Parry at 2/3 skill = 14
  • Kick = skill - 2
  • Damage at +(1/5 skill) = +4  (original STR base is 2d)
  • Anytime hit DR >= 3, roll vs. STA: if fail, take 1d - 2 to hand or foot (minus own DR)
Mental Quirks:
fascinated by fire.
fear of teeth (self-control 6)