Journal of Miyara Kyosuke (67)
We move on out, and head up the long staircase to an
area at the top we had not seen. We are back up near the throne
room. This room is just off the corridor to the north, and
appears to be empty. The room has one other door.
There are no furnishings and the room is
empty. There are decorative relief carvings of grotesque faces
around the wall. They are of dwarven craftmanship. GQ says
these are stylized figures of dwarven gods. Only five of them
remain intact; the others have been broken. There were none on
the north wall, and that is where the other door is located.
Pireseri searches and finds no traps, but something
that disarms a trap. It used to be a tongue of one of the faces,
but all that remains now is a metal tab. Apparently it triggers a
trap or something in the next room that we have not yet seen.
The other door opens into a stairway down about
30-40 feet, ending in an octagonal room. There are no obvious
exits, but Pireseri says that there's a secret door in there.
I lead down the stairs. Pireseri still hasn't
seen what the tab in the top room might operate -- the connection ended
in the rock between here and there, which seems odd and is bothering
him. Hosei tries to sense magic, and gets a faint glow from the
mouths on the wall carvings.
Miyara asks GQ if they should pull the lever, and GQ
says yes and explains. This was the King's bedroom, last line of
defence was a magical trap, and the lever stops the magical trap.
Baruku goes and presses the lever, which moves very easily.
We go down and step into the octagonal room.
It is empty, and there are more carvings of dwarven gods on the
wall. It feels comfortable and cosy here, despite the lack of
furniture. There are no stains, no bones, nothing here.
Pireseri points to the secret door. It is not trapped, and
triggered by poking into an eye of a deteriorated stone carving.
Beyond the door are stairs back up again. I
continue to lead. At the top of the stairs, a short
hallway. To the west it ends in a door. Pireseri says it
opens into yet another octagonal room. To the east there are
stairs down to a secret door into a square room.
The octagonal room has been trashed by orcs.
The furniture is trashed, and there's a huge pile of charred,
miscellaneous debris. GQ says it used to be the vault.
We go into the vault. The orcs seem to have
unlocked the door rather than broken it down. I start digging
through the pile of debris for valuable items. Others look in
their own ways.
Hosei sees nothing magical. Pireseri sees
nothing he hasn't seen before. I however find a map, which I give
to Miyara. She in turn shows it to Rabena, and then GQ since it's
written in dwarvish. It is of the lowest levels, and we have been
in the areas it shows. We all continue searching, but there is no
more.
The door exiting the room is also not trapped, but
is locked from this side. Pireseri says it leads to stairs down.
For the time, we go back out of the vault, down the
stairs at the east to the secret door at the end. The door is not
secret from this side, and there are no traps. The room contains,
according to Pireseri, a small amount of intact furniture. There
is a table and two chairs, and the walls are unadorned. There is
a doorway exit to a hallway headed south. We search the room, but
there is nothing of interest. GQ says this is the Counting
Room. Pireseri says the hallway has a pressure plate in the floor
which will drop portcullises to close off the passage.
There is a trapdoor in the ceiling of the Counting
Room, and it is there that the trap needs to be disabled.
The hallway goes south 30 feet, then turns west for
another 30-35 feet. There is a door at the end, and Pireseri says
it continues on the other side, turning north-south with stairs
up to the north and down to the south.
First we go up, where it turns back to the
east. There is a door to the north, which leads to a circular
stairway down to the same level as the down stairs from the
hallway. We continue along the passage to the east.
It ends in a room, with a secret door that we open
into a natural cavern with a ladder down, again to about the same level
below.
Beyond on this level here are areas we have been
before.
Those stairs all lead to an area of which we were
previously unware. GQ says that has the main audience chamber as
well as the overlooks to the burial chambers. The corridor stairs
lead to the back of the audience chamber, while the stairs lead to the
front of it. The Queen has no idea where the ladder might lead,
although she assumes it was part of the guarding of this area.
So of course we check the ladder first.
Pireseri looks down, and says there are no traps and it leads to a
small room.
I lead us down the ladder. The small room
opens to a hallway leading to the non-secret side of a secret
door. There are no traps, and I open it to the room beyond.
That room seems to have been some kind of guard room, now containing a
bedroll of a modern dwarf. There is a door to the north. I
search the bedroll, but there is nothing here.
I open the door to the north, and Miyara shouts for
me to stop. It is too late. There is a stilleto in the far
side of the door pegging a note to the door. It is from Cranneg
(correct spelling) to the military, and states which traps have been
made operational again. The room is circular with three other
entrances -- a slope down, a door leading to circular stairs -- this is
the front entrance to the audience chamber -- and double doors.
The Queen says she does not know where the slope leads, possibly guards
quarters -- Rabena says it leads to the part of the hold that we are
avoiding because the dwarves could be there.
Miyara tells me not to open the door until it's
checked, but she is too cautious and I open it first and step into a
large, mostly empty, room. The others follow me, affirming my
decision. There are three stone thrones at the west end.
The room is 15 feet high and once had tapestries on the walls.
There used to be curtains between the room and the thrones, and the
room is covered in orcish graffiti. The center throne is the
grandest, and that area is full of graffiti too.
GQ says the throne is for the King and his
lieutenants. The current inhabitants are clearly using this as a
bedroom, but there are no dwarves here currently.
Miyara tells me not to do that again. I stare
at her. Pireseri and Hosei say there are no secrets and no magic,
aside from a small aura around the thrones.
The other door leads to the back entrance to the
chamber, where there were stairs on the level above. There is a
secret door in that corridor leading down to an overlook for the lake.
We go down the corridor. Before we get down to
the ledge, we find a bunch of rocks here for no apparent reason.
They are about four feet high, forming a partial barrier in the
corridor. We clamber over them, then go out to hte ledge.
The ledge is about 15 x 10 feet, overlooking the
Lake. There are no railings, just a ledge about twenty feet above
the water. We look down, and now that we can see the Lake we can
see it was not intended as such, just a large chamber that somehow was
flooded with about two feet of water. It is a natural cavern, not
significantly worked. There are a few places where rocks have
fallen from the ceiling, and others where the floor looks to be
slightly cracked.
To our end of the chamber is a large throne on a
plinth which rises out of the water. We see two other overlooks
in this chamber at this level, and at the water level there are three
obvious entrances.
Hosei says the whole place is magical, particularly
the throne. He backs up out of the magical area, at the back of
the ledge. He returns and tells us about it. Hosei asks GQ
about it, why it's magical and what is the magic.
GQ gives him a look like he's completely
stupid. She does not deign to answer. She leaves.
Miyara asks Pireseri to look into the cavern.
The plinth and throne have no compartments, but there are hallways and
compartments going off in all directions. They are, I say,
probably burial chambers and tombs, reminding Miyara of the notes we
found.
We have explored pretty much all we can access at
present on this level. Miyara and Rabena consult over the maps to
see where we could go next.
We proceed at Miyara's direction. I lead while
paying attention to Pireseri. Miyara is right behind me, as is
GQ. Baraku takes the rear guard. We have gone back up to
the vault and to the stairs beyond, and those stairs are seriously and
secretly trapped. Pireseri disarms the trap which have dropped a
portcullis on us, trapping us, and then would have caved in the
stairs. We proceed. At the bottom we re-enable it.
At the end of the stairs is a short passage which
leads to the lake. I suggest that we can get to hte lake here,
but not to the tombs unless we go through the temple with the ritual.
It is clear that the dwarves have been gathering
stones from the water and putting them on the beach here, and have been
studying these stones. We find a note sitting at the piles of
stones. There are two piles, with some artisan tools, paper for
notes, and separate from by amongst it is this note:
3 : 2 : 1 : 1 Hargrim
6 : 4: : 12 : 26 Yala
4 : 3 : 8 : 31 Kadun
5 : 2 : 7 : 70 Jrenka
1 : 1 : 9 : 73 Fenni
6 : 2 : 7
2 : 3
The stones have been picked at but not shaped.