The Mora Campaign Log
This log is the free access players' version. Referee's versions
of individual log files exist where appropriate.
The research ship HMS Third Eye leaves Mora for a scientific
mission on Pimane. When it gets there the crew find more than
they'd expected.
The mission isn't interrupted by the new arrivals. In fact, they
seem in no hurry to leave.
Bob's story seems to check out; checking out the zoology sample proves
more difficult.
The Third Eye returns to Mora. The Marquis presents
his data to the University, while Sir Bridgehead concerns himself with
more noble matters.
The mission to Gorram starts as planned, but elsewhere matters aren't
as fortuitous.
Red Zones often present surprises -- but no-one on the Third Eye
expected this.
The scientific mission gets underway. A simple probe failure becomes
a snafu.
It should have been a simple recovery operation, but perhaps some driving
lessons might have been wise first.
The scientific mission advances despite the setbacks. Meanwhile,
repairs are completed and injuries healed.
(10) Revelations -- 265-1119 to 268-1119
The team answers an unexpected Mayday. As for the scientific mission,
the village reveals a surprise, which prompts the Marquis to tell his crew
the secret of the Third Eye.
The aliens contact the off-worlders... but not quite how they expected.
At last, they are able to observe the aliens.
There are two variations of natives -- but it's their prey that proves
deadly.
(14) Scanners -- 290-1119 to 293-1119
The natives are friendly... and unfriendly.
(15) Giving Up -- 293-1119 to 297-1119
The Marquis ends the mission early -- but the academics have plenty of
data.
(16) Mack the Knife -- 308-1119 to 315-1119
Mich is arrested... and released.
The dust settles, but the mystery remains. Even their new friend
can't shed much light on the subject.
(18) Computer Games -- 316-1119 to 338-1119
Hacking other ships brings an interesting response. It's definitely
time to leave.
(19) It Wasn't Me! -- 339-1119 to 340-1119
Archduke Norris seems to think Mich is not important. So who does?
(20) High Rollers -- 341-1119 to 346-1119
The lure of the Domain Capital nightlife is just too strong.
It's business as usual on Pimane... or is it?
The party comes to an unexpected end. The Third Eye investigates
the forbidden planet.
The Third Eye continues with its mission; speculation runs rife,
but answers are notably absent.
A side trip to the Marquis' old friend provides some welcome relaxation.
On Digitis; things here are different.
(26) Shop-ping! -- 098-1120 to 099-1120
The Marquis' contact can't be contacted, so it's time to look up some information...
and spend, spend, spend!
It's a long train ride, but Marquis Marc's contact turns out to be most
cooperative.
(28) Into The Woods -- 101-1120 to 104-1120
They venture into the enigmatic forest for the first time, and meet their
guide. Mich gets to work on the Engineering tasks.
While Mich stays behind to build a jump drive, the rest of the team are
being lead ever deeper into the forest.
While Mich learns more about matter phase inverters, Lap'da is teaching
Misha and Helia some things that are quite different.
The team in the forest is worried, and rushes back to the Sheriff's home.
But when they get there, everything seems to be normal.
Everyone re-unites back on board the Third Eye, but with a distinct
feeling that they're still missing something.
They leave the loose ends of Digitis behind, only to find that conditions
in the Imperium are not what they expected.
(34) Private Eyes -- 198-1120 to 199-1120
Investigations on the capital of the Domain raise more questions than answers.
Still more questions, but some answers and a destination. But there
are problems on the way...
Problems indeed. Matters go from bad to worse, but at least they're
somewhere now.
(37) Blowout -- 229-1120 to 237-1120
Just as they're about to hit the highway, too...
(38) To Be Named -- 237-1120 to 255-1120
A previous session...
(39) To Be Named -- 256-1120 to 269-1120
A previous session...
(40) To Be Named -- 269-1120 to 277-1120
A previous session...
With the departure of the Marquis from the Third Eye, the record
of the group is continued in The Misha Campaign.