Droyne

Intelligent major race inhabiting scattered worlds within an area slightly larger than the region of the current Third Imperium.  The Droyne are a small race derived from winged herbivorous gatherers.  They vary in size depending on caste but generally stand one meter tall (large workers and warriors can be larger than humans).  Droyne appear to be a pastoral, easy-going race with little drive for expansion, conquest, or conflict.

The location of the Droyne homeworld is not known, and this puzzled sophontologists for some time, but recent investigations have shown that physically the Droyne and the Ancients are identical, indicating that finding the Droyne homeworld would mean finding the Ancient's homeworld as well.  The precise relationship between the Droyne of today and the Ancients of 300,000 years ago -- and thus the history of their evolution -- remains a mystery.

Droyne society is divided into rigid castes determined when an individual reaches adolescence.  The six castes of the Droyne all serve different functions within Droyne society.  Although identical at the time of caste selection, caste members develop pronounced physical and mental differences by maturity.  Different genetic programs are awakened by differences in diet and environment among the various castes.  Young leaders, for instance, experience a nearly 30 percent increase in brain size in the first year after casting; drones develop sexual organs; and so on.  The following are descriptions and definitions of the castes:
    Worker
: Manual labor and mundane ordinary activity are the province of the worker.  Workers are not too smart and are temperamentally suited to contentment with ordinary labor and subservient tasks.
    Warrior
: Trained for combat and possessing comparatively well developed muscles and reflexes, the warrior is the security troop, the soldier, the marine, and the policeman of the Droyne culture.  They are common in frontier bases, and less numerous in civilized areas.
    Drone
: Drones have a variety of purposes in Droyne society.  They perform a reproductive role which makes them both fathers and mothers to Droyne young, and they have a role in the ceremonies which determine caste for maturing young.  In addition, drones comprise a sort of middle management caste, which is responsible for many of the routine functions in business. trade, and administration.
    Technician
: This caste is the science-oriented portion of Droyne society and is concerned with both research and practical implementation of technology.
    Sport
: Although the caste system of the Droyne is rather rigid, the sport is the deliberately accepted exception to caste structure.  Sports are special individuals who cross caste lines to become individual scouts, messengers, representatives, hunters, prospectors, and to take other occupations that require individual initiative or separation from Droyne society for long periods of time.  A sport is the most encountered Droyne away from a Droyne world.
    Leader
: Leaders are required to manage and direct society.  They are ultimately responsible for everything that the Droyne as a whole do.

There is little individual freedom in Droyne society, and as a result, society and government join into one concept.  Workers work.  Leaders lead.  All of society is dedicated to continuing the existence that provides all members with food, shelter, and the other amenities that make life enjoyable.  In addition, there is little discord in Droyne society when things are running smoothly, as each member of society has its own function to perform.  Only when disaster happens is the group forced to strain.

A typical Droyne group consist of a variety of Droyne from the different castes.  There will be many workers, few drones and leaders, and technicians and warriors based on current needs.  Each group will also have several sports, although they may not be present; instead they may be occupied with their own solitary tasks.

This is not to say that Droyne are mindless.  Leaders are quite capable and responsible; warriors have strategic and tactical senses; technicians are inventive and clever.  But all accept the central group as a part of their lives and work for its benefit above their own.

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